Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Blue_Lotus-0
Cerberus
Level 142
God Stats
2W - 6L
1,391 SR
Queue Stats
438W - 433L
1,465 Elo+
Solo
Loki
Loki
FerroFranco17
Loki
Level 106
God Stats
6W - 5L
1,464 SR
Queue Stats
208W - 205L
1,481 Elo+
Solo
Zeus
Zeus
Piggy1216
Zeus
Level 127
God Stats
4W - 8L
1,480 SR
Queue Stats
79W - 100L
1,469 Elo+
Solo
Team Averages
Level 116
1,467 SR
1,483 Elo+

VS

Team Averages
Level 71
1,505 SR
1,449 Elo+
Sol
Sol
ChibiSann
Sol
Level 57
God Stats
15W - 9L
1,605 SR
Queue Stats
33W - 48L
1,470 Elo+
Party 1
Sylvanus
Sylvanus
F8Ghost
Sylvanus
Level 84
God Stats
4W - 7L
1,231 SR
Queue Stats
99W - 95L
1,490 Elo+
Solo
Skadi
Skadi
Mr Danksworth
Skadi
Level 74
God Stats
3W - 3L
1,481 SR
Queue Stats
8W - 11L
1,407 Elo+
Party 1
Zeus
Zeus
ROUZAIGEGE
Zeus
Level 46
God Stats
52W - 35L
1,672 SR
Queue Stats
238W - 251L
1,453 Elo+
Solo
Izanami
Izanami
XeonMoi
Izanami
Level 95
God Stats
171W - 143L
1,537 SR
Queue Stats
568W - 588L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
5 / 3 / 2
7,701
592
7,173
9,808
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
 
Chaac
14
1 / 5 / 2
7,692
592
3,744
10,309
6,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Blue_Lotus-0
Cerberus
9
2 / 5 / 5
6,264
482
5,351
12,932
7,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 4 / 3
7,591
584
5,085
9,949
3,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
12
3 / 7 / 1
7,221
555
5,634
7,956
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 5
8,696
669
10,648
9,900
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sylvanus
F8Ghost
Sylvanus
13
6 / 3 / 7
8,266
636
9,022
11,922
5,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 7 / 5
5,945
457
4,172
8,046
2,194
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 3 / 3
8,710
670
9,347
5,882
1,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
XeonMoi
Izanami
11
1 / 2 / 4
7,035
541
3,203
7,772
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
48
15
Kills
24
24
Deaths
15
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
5
3
2
2
L
Chaac
 
Chaac
1
5
2
0.4
L
Cerberus
Blue_Lotus-0
Cerberus
2
5
5
0.9
W
9
0
5
11.5
W
Sylvanus
F8Ghost
Sylvanus
6
3
7
3.17
L
4
4
3
1.38
W
0
7
5
0.36
L
Zeus
3
7
1
0.5
W
8
3
3
3.17
W
Izanami
XeonMoi
Izanami
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,987
Damage
36,392
50,954
Taken
43,522
22,782
Mitigated
14,451
15,211
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
7,173
1,997
0
4,319
9,808
2,719
1,136
3,230
6,578
0
51,972
L
Chaac
 
Chaac
3,744
1,059
0
2,991
10,309
6,428
0
6,416
3,893
0
49,959
L
Cerberus
Blue_Lotus-0
Cerberus
5,351
614
90
4,319
12,932
7,937
0
7,283
5,649
15,058
0
W
10,648
3,892
96
6,441
9,900
2,831
2,365
2,272
7,628
50,573
0
W
Sylvanus
F8Ghost
Sylvanus
9,022
2,716
364
4,563
11,922
5,496
0
3,177
8,745
31,753
12,401
L
5,085
926
0
2,520
9,949
3,034
0
4,585
5,364
0
41,743
W
4,172
2,633
0
447
8,046
2,194
0
1,356
6,690
0
24,221
L
Zeus
5,634
247
0
972
7,956
2,664
0
6,535
1,421
33,116
0
W
9,347
790
0
1,266
5,882
1,867
31
3,115
2,767
49,618
0
W
Izanami
XeonMoi
Izanami
3,203
2,518
0
990
7,772
2,063
728
1,376
6,396
0
41,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,469
Gold Earned
38,652
384
Minions Killed
373
0
Camps Cleared
0
1,224,462
Distance Traveled
1,212,272
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,701
592
91
7
0
245,745
0
L
Chaac
7,692
592
112
9
0
221,931
1
L
Cerberus
6,264
482
33
3
0
248,012
2
W
Sol
8,696
669
71
5
0
251,811
2
W
Sylvanus
8,266
636
70
5
0
239,059
2
L
Loki
7,591
584
81
6
0
285,466
1
W
Skadi
5,945
457
42
3
0
235,122
0
L
Zeus
7,221
555
67
5
0
223,308
7
W
Zeus
8,710
670
87
7
0
258,320
6
W
Izanami
7,035
541
103
8
0
227,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role