Player Matchup

Loki
Loki
 
Loki
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Forcito
Merlin
Level 140
God Stats
14W - 15L
1,562 SR
Queue Stats
131W - 128L
1,549 Elo+
Solo
Neith
Neith
LIcosha
Neith
Level 64
God Stats
12W - 8L
1,647 SR
Queue Stats
22W - 13L
1,585 Elo+
Solo
Chaac
Chaac
ZacasnoIme
Chaac
Level 86
God Stats
2W - 15L
1,203 SR
Queue Stats
71W - 86L
1,449 Elo+
Party 1
Ymir
Ymir
phagocytosis0
Ymir
Level 84
God Stats
45W - 52L
1,381 SR
Queue Stats
54W - 68L
1,417 Elo+
Party 1
Team Averages
Level 90
1,458 SR
1,500 Elo+

VS

Team Averages
Level 92
1,414 SR
1,435 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FlupiAgiMan
Ymir
Level 103
God Stats
1W - 1L
1,311 SR
Queue Stats
1W - 1L
1,273 Elo+
Solo
Heimdallr
Heimdallr
ValiantVal
Heimdallr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 115L
1,427 Elo+
Solo
Hel
Hel
mvz1974
Hel
Level 65
God Stats
1W - 1L
1,259 SR
Queue Stats
113W - 118L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
6 / 7 / 3
9,802
545
11,871
15,650
5,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Forcito
Merlin
16
3 / 6 / 1
9,278
515
7,109
14,115
3,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
LIcosha
Neith
13
0 / 6 / 2
7,815
434
9,824
10,894
2,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
6
1 / 4 / 1
5,879
327
703
4,520
1,480
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 2
5,739
319
942
3,684
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
13 / 2 / 3
13,523
751
16,998
14,790
6,924
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
 
Fenrir
17
2 / 4 / 6
10,598
589
4,412
15,998
7,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 0 / 6
9,284
516
3,335
15,030
18,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
ValiantVal
Heimdallr
17
5 / 3 / 5
10,415
579
7,217
12,665
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
16
3 / 1 / 6
10,968
609
5,170
6,155
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
24
24
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
6
7
3
1.07
W
Danzaburou
 
Danzaburou
13
2
3
7.25
W
Fenrir
 
Fenrir
2
4
6
1.25
W
1
0
6
4
L
Merlin
Forcito
Merlin
3
6
1
0.58
L
Neith
LIcosha
Neith
0
6
2
0.17
W
Heimdallr
ValiantVal
Heimdallr
5
3
5
2.5
L
Chaac
1
4
1
0.38
W
Hel
3
1
6
6
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,449
Damage
37,132
48,863
Taken
64,638
15,279
Mitigated
40,560
7,294
Healing
31,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
11,871
2,429
0
1,302
15,650
5,166
0
1,100
14,508
0
50,183
W
Danzaburou
 
Danzaburou
16,998
8,429
0
4,774
14,790
6,924
6,896
1,642
13,008
0
91,815
W
Fenrir
 
Fenrir
4,412
739
0
6,666
15,998
7,046
0
1,136
14,613
0
66,695
W
3,335
670
599
2,990
15,030
18,775
1,147
2,006
12,886
30,187
0
L
Merlin
Forcito
Merlin
7,109
432
0
2,802
14,115
3,912
0
3,338
10,559
70,175
0
L
Neith
LIcosha
Neith
9,824
3,199
0
1,362
10,894
2,694
93
3,317
7,497
0
52,197
W
Heimdallr
ValiantVal
Heimdallr
7,217
3,714
0
4,093
12,665
5,683
3,619
1,499
11,016
0
66,884
L
Chaac
703
0
0
662
4,520
1,480
0
0
4,520
0
7,569
W
Hel
5,170
338
8,144
3,929
6,155
2,132
1,448
1,768
4,232
58,579
0
L
942
170
0
1,166
3,684
2,027
0
410
3,274
4,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,513
Gold Earned
54,788
322
Minions Killed
569
0
Camps Cleared
0
1,074,734
Distance Traveled
1,720,547
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,802
545
69
4
0
346,547
4
W
Danzaburou
13,523
751
161
9
0
342,497
1
W
Fenrir
10,598
589
114
6
0
339,197
1
W
Ymir
9,284
516
32
2
0
374,889
0
L
Merlin
9,278
515
131
7
0
295,224
3
L
Neith
7,815
434
100
6
0
268,605
4
W
Heimdallr
10,415
579
120
7
0
296,071
0
L
Chaac
5,879
327
15
1
0
71,625
0
W
Hel
10,968
609
142
8
0
367,893
2
L
Ymir
5,739
319
7
0
0
92,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role