Player Matchup

Merlin
Merlin
 
Merlin
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Migajdee
Kali
Level 89
God Stats
5W - 2L
1,514 SR
Queue Stats
67W - 76L
1,407 Elo+
Solo
Discordia
Discordia
Nsjplay
Discordia
Level 47
God Stats
3W - 1L
1,748 SR
Queue Stats
13W - 8L
1,498 Elo+
Solo
Nike
Nike
Tripod Tom4342
Nike
Level 58
God Stats
10W - 10L
1,597 SR
Queue Stats
169W - 244L
1,176 Elo+
Solo
Neith
Neith
frog1345
Neith
Level 62
God Stats
3W - 5L
1,335 SR
Queue Stats
183W - 226L
1,299 Elo+
Solo
Team Averages
Level 63
1,539 SR
1,376 Elo+

VS

Team Averages
Level 66
1,467 SR
1,401 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Murdical
Gilgamesh
Level 46
God Stats
1W - 4L
1,523 SR
Queue Stats
90W - 117L
1,413 Elo+
Solo
Merlin
Merlin
Rangothemango
Merlin
Level 68
God Stats
10W - 18L
1,341 SR
Queue Stats
122W - 125L
1,406 Elo+
Solo
Fenrir
Fenrir
SARGENT0SQUIRTER
Fenrir
Level 66
God Stats
6W - 9L
1,453 SR
Queue Stats
176W - 186L
1,340 Elo+
Solo
Athena
Athena
lipisey
Athena
Level 69
God Stats
23W - 23L
1,519 SR
Queue Stats
417W - 472L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 0
6,282
524
4,533
4,669
1,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kali
12
2 / 1 / 2
7,044
587
5,718
9,258
4,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Nsjplay
Discordia
12
5 / 1 / 1
7,131
594
4,808
4,099
1,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 0 / 3
5,908
492
1,964
5,861
2,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
frog1345
Neith
12
5 / 0 / 2
7,167
597
6,697
5,514
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
0 / 4 / 0
5,440
453
5,209
6,591
1,552
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Murdical
Gilgamesh
11
1 / 0 / 3
6,306
526
2,409
6,342
3,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 4 / 0
5,175
431
1,278
5,607
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 2 / 0
6,983
582
3,390
8,608
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
lipisey
Athena
9
0 / 4 / 1
5,078
423
4,020
10,220
6,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
14
Kills
5
5
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
3
0
0
L
Cernunnos
 
Cernunnos
0
4
0
0
W
Kali
2
1
2
3
L
Gilgamesh
Murdical
Gilgamesh
1
0
3
2.5
W
Discordia
Nsjplay
Discordia
5
1
1
5.5
L
0
4
0
0
L
4
2
0
2
W
2
0
3
3.5
W
Neith
frog1345
Neith
5
0
2
6
L
Athena
lipisey
Athena
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,720
Damage
16,306
29,401
Taken
37,368
9,761
Mitigated
15,926
8,646
Healing
8,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,533
291
0
250
4,669
1,332
1,006
261
4,124
34,663
0
L
Cernunnos
 
Cernunnos
5,209
2,741
0
830
6,591
1,552
170
401
6,056
0
32,751
W
Kali
5,718
2,508
0
3,699
9,258
4,016
0
1,149
7,867
0
42,607
L
Gilgamesh
Murdical
Gilgamesh
2,409
591
0
1,851
6,342
3,098
246
3,353
2,989
0
25,641
W
Discordia
Nsjplay
Discordia
4,808
375
0
1,434
4,099
1,007
702
1,081
2,839
32,724
0
L
1,278
0
0
369
5,607
1,515
0
2,242
3,068
21,086
0
L
3,390
553
0
3,216
8,608
2,857
0
1,218
7,352
0
36,568
W
1,964
457
0
872
5,861
2,102
0
841
4,835
347
20,283
W
Neith
frog1345
Neith
6,697
2,769
0
2,391
5,514
1,304
1,068
1,177
4,112
0
38,604
L
Athena
lipisey
Athena
4,020
985
30
2,480
10,220
6,904
39
1,667
8,209
18,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
28,982
348
Minions Killed
280
0
Camps Cleared
0
1,202,978
Distance Traveled
1,140,120
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,282
524
72
6
0
218,645
2
L
Cernunnos
5,440
453
60
5
0
223,457
9
W
Kali
7,044
587
84
7
0
272,041
3
L
Gilgamesh
6,306
526
52
4
0
206,342
0
W
Discordia
7,131
594
80
7
0
232,109
1
L
Merlin
5,175
431
46
4
0
206,353
5
L
Fenrir
6,983
582
88
7
0
248,339
3
W
Nike
5,908
492
34
3
0
242,303
0
W
Neith
7,167
597
78
7
0
237,880
0
L
Athena
5,078
423
34
3
0
255,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role