Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
EvilCrotal
Zeus
Level 103
God Stats
21W - 12L
1,554 SR
Queue Stats
747W - 780L
1,549 Elo+
Solo
Geb
Geb
SalSuppo
Geb
Level 87
God Stats
1W - 1L
1,451 SR
Queue Stats
91W - 130L
1,346 Elo+
Solo
Team Averages
Level 105
1,502 SR
1,465 Elo+

VS

Team Averages
Level 94
1,511 SR
1,438 Elo+
King Arthur
King Arthur
Akuma1320
King Arthur
Level 80
God Stats
15W - 32L
1,323 SR
Queue Stats
267W - 380L
1,417 Elo+
Solo
Artemis
Artemis
AngelAzrail
Artemis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,379 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Invarras
Morgan Le Fay
Level 106
God Stats
4W - 3L
1,709 SR
Queue Stats
74W - 77L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 3 / 12
7,327
733
4,058
9,425
3,319
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
17 / 2 / 2
9,912
991
18,149
7,870
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 12
7,991
799
5,477
10,027
8,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Akuma1320
King Arthur
10
1 / 8 / 3
6,678
668
4,044
11,828
8,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
AngelAzrail
Artemis
9
1 / 5 / 2
6,314
631
6,386
9,105
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
Invarras
Morgan Le Fay
11
3 / 6 / 2
8,022
802
9,737
10,973
3,879
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
19
Kills
5
6
Deaths
19
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
3
12
2.33
L
King Arthur
Akuma1320
King Arthur
1
8
3
0.31
L
Artemis
AngelAzrail
Artemis
1
5
2
0.4
W
17
2
2
9
L
Morgan Le Fay
Invarras
Morgan Le Fay
3
6
2
0.67
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,684
Damage
20,167
27,322
Taken
31,906
14,980
Mitigated
15,448
4,511
Healing
2,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,058
530
0
690
9,425
3,319
245
3,513
5,736
0
18,231
L
King Arthur
Akuma1320
King Arthur
4,044
458
0
673
11,828
8,179
0
8,691
3,137
0
11,693
L
Artemis
AngelAzrail
Artemis
6,386
1,287
0
220
9,105
3,390
276
7,673
1,432
0
15,530
W
18,149
5,553
0
389
7,870
3,128
1,184
1,613
6,057
37,478
2,390
L
Morgan Le Fay
Invarras
Morgan Le Fay
9,737
1,224
0
2,094
10,973
3,879
62
6,555
4,418
23,557
0
W
5,477
73
653
2,779
10,027
8,533
260
4,814
5,042
16,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,230
Gold Earned
21,014
116
Minions Killed
72
6
Camps Cleared
3
580,919
Distance Traveled
516,771
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,327
733
37
4
3
188,700
4
L
King Arthur
6,678
668
20
2
0
179,072
2
L
Artemis
6,314
631
26
3
1
172,051
3
W
Zeus
9,912
991
57
6
3
173,634
0
L
Morgan Le Fay
8,022
802
26
3
2
165,648
3
W
Geb
7,991
799
22
2
0
218,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role