Player Matchup

Izanami
Izanami
BakedBean007631
Izanami
Level 87
God Stats
4W - 5L
1,691 SR
Queue Stats
377W - 253L
1,621 Elo+
Party 2
Sylvanus
Sylvanus
KEVIN-_BOOST_-
Sylvanus
Level 86
God Stats
3W - 2L
1,617 SR
Queue Stats
44W - 42L
1,564 Elo+
Solo
Nu Wa
Nu Wa
WorldlyDevotee6
Nu Wa
Level 145
God Stats
4W - 8L
1,248 SR
Queue Stats
677W - 520L
1,617 Elo+
Party 2
Team Averages
Level 106
1,519 SR
1,601 Elo+

VS

Team Averages
Level 56
1,556 SR
1,738 Elo+
Gilgamesh
Gilgamesh
Itsum0 ASad
Gilgamesh
Level 98
God Stats
88W - 83L
1,553 SR
Queue Stats
718W - 823L
1,489 Elo+
Solo
Bastet
Bastet
LimeCrewmate
Bastet
Level 44
God Stats
1W - 0L
1,617 SR
Queue Stats
23W - 8L
1,805 Elo+
Party 1
Zeus
Zeus
Remember_mii_
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 2L
1,920 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 4
8,637
664
4,960
12,826
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
13
4 / 5 / 5
9,783
753
8,649
15,420
15,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 7 / 5
8,499
654
10,314
11,387
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Itsum0 ASad
Gilgamesh
12
6 / 1 / 6
9,713
747
7,212
8,345
7,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
14
6 / 7 / 8
10,243
788
15,935
15,654
4,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
7 / 2 / 5
10,798
831
13,450
8,448
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
10
Kills
19
19
Deaths
10
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Gilgamesh
Itsum0 ASad
Gilgamesh
6
1
6
9
L
Sylvanus
4
5
5
1.3
W
Bastet
6
7
8
1.43
W
7
2
5
4.75
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,923
Damage
36,597
39,633
Taken
32,447
23,341
Mitigated
14,554
11,533
Healing
3,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,960
2,674
0
1,460
12,826
4,375
0
3,728
9,098
0
19,051
W
Gilgamesh
Itsum0 ASad
Gilgamesh
7,212
2,893
0
771
8,345
7,545
501
4,528
3,817
0
15,867
L
Sylvanus
8,649
2,017
2,393
7,060
15,420
15,479
33
6,106
9,314
23,369
0
W
Bastet
15,935
2,660
0
2,153
15,654
4,775
93
9,062
6,592
0
32,848
W
13,450
1,991
0
1,005
8,448
2,234
820
5,908
2,540
59,033
0
L
10,314
3,427
0
620
11,387
3,487
0
3,729
7,658
26,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,919
Gold Earned
30,754
129
Minions Killed
179
6
Camps Cleared
6
602,922
Distance Traveled
661,890
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,637
664
60
5
0
203,506
2
W
Gilgamesh
9,713
747
19
1
1
189,453
4
L
Sylvanus
9,783
753
27
2
1
194,753
2
W
Bastet
10,243
788
33
3
3
255,011
6
W
Zeus
10,798
831
127
10
2
217,426
0
L
Nu Wa
8,499
654
42
3
5
204,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role