Player Matchup

Rama
Rama
Silver II
 
Rama
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
Axortagos21
Neith
Silver II
Level 117
God Stats
5W - 9L
1,573 SR
Queue Stats
232W - 233L
1,004 MMR
Solo
Set
Set
Silver II
CorbeauAudacieux
Set
Silver II
Level 103
God Stats
14W - 21L
1,498 SR
Queue Stats
327W - 335L
963 MMR
Solo
Hel
Hel
Silver II
Suurmelk
Hel
Silver II
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 74L
1,020 MMR
Solo
Scylla
Scylla
Silver III
iScreamCaked
Scylla
Silver III
Level 66
God Stats
7W - 5L
1,611 SR
Queue Stats
111W - 138L
1,019 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,536 SR
1,101 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,592 SR
1,143 MMR
Cernunnos
Cernunnos
Silver III
 
Cernunnos
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Silver I
Gаmbler
Persephone
Silver I
Level 109
God Stats
25W - 27L
1,585 SR
Queue Stats
82W - 108L
1,107 MMR
Solo
Khepri
Khepri
Silver III
HornyNugget
Khepri
Silver III
Level 88
God Stats
5W - 0L
1,595 SR
Queue Stats
27W - 40L
967 MMR
Solo
Hun Batz
Hun Batz
Silver I
rumbi73
Hun Batz
Silver I
Level 96
God Stats
2W - 3L
1,721 SR
Queue Stats
116W - 122L
1,123 MMR
Solo
Mulan
Mulan
Silver II
tari8
Mulan
Silver II
Level 106
God Stats
1W - 1L
1,559 SR
Queue Stats
85W - 98L
1,018 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 3 / 2
6,759
520
3,395
7,765
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 4 / 0
8,076
621
8,102
9,495
3,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 5 / 2
6,942
534
5,770
11,516
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 5 / 5
6,736
518
5,683
9,922
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
12
3 / 3 / 3
7,160
551
8,750
12,321
3,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
IzanamiMorgan Le FayAthena

VS

Bans
KaliBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
2 / 3 / 4
7,187
553
8,618
9,817
3,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
Gаmbler
Persephone
12
3 / 3 / 1
7,364
566
7,946
8,098
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
12
1 / 2 / 8
6,863
528
3,800
9,556
8,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
rumbi73
Hun Batz
14
9 / 3 / 5
8,703
669
9,660
8,608
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
tari8
Mulan
14
5 / 1 / 2
8,216
632
7,778
11,892
7,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
12
Kills
20
20
Deaths
12
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
2
0.67
W
Cernunnos
 
Cernunnos
2
3
4
1.33
L
3
4
0
0.75
L
4
5
2
1
W
Persephone
Gаmbler
Persephone
3
3
1
1.17
W
Khepri
1
2
8
2.5
L
1
5
5
0.7
L
Scylla
3
3
3
1.5
W
Hun Batz
rumbi73
Hun Batz
9
3
5
3.83
W
Mulan
tari8
Mulan
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,700
Damage
37,802
51,019
Taken
47,971
15,647
Mitigated
24,790
16,402
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,395
2,895
0
958
7,765
2,063
0
1,080
6,685
0
34,863
W
Cernunnos
 
Cernunnos
8,618
4,186
0
3,507
9,817
3,320
935
4,878
4,936
0
50,893
L
8,102
3,826
0
2,625
9,495
3,192
0
154
8,874
0
52,315
L
5,770
2,350
0
2,994
11,516
3,644
0
2,943
8,455
0
33,825
W
Persephone
Gаmbler
Persephone
7,946
499
63
2,379
8,098
2,749
0
4,058
3,774
42,646
0
W
Khepri
3,800
767
283
1,885
9,556
8,194
537
2,876
6,614
18,856
0
L
5,683
83
1,174
3,522
9,922
2,967
174
5,083
4,564
30,910
0
L
Scylla
8,750
1,105
0
5,129
12,321
3,781
1,105
2,258
9,912
46,125
0
W
Hun Batz
rumbi73
Hun Batz
9,660
2,447
0
2,666
8,608
2,848
0
924
7,620
0
46,840
W
Mulan
tari8
Mulan
7,778
935
0
4,544
11,892
7,679
0
1,299
10,593
2,541
40,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,673
Gold Earned
38,333
395
Minions Killed
385
0
Camps Cleared
0
1,117,608
Distance Traveled
1,276,869
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,759
520
76
6
0
203,512
1
W
Cernunnos
7,187
553
101
8
0
230,453
3
L
Neith
8,076
621
112
9
0
201,356
3
L
Set
6,942
534
62
5
0
248,136
4
W
Persephone
7,364
566
74
6
0
251,803
3
W
Khepri
6,863
528
26
2
0
251,675
4
L
Hel
6,736
518
67
5
0
256,106
3
L
Scylla
7,160
551
78
6
0
208,498
4
W
Hun Batz
8,703
669
88
7
0
270,442
2
W
Mulan
8,216
632
96
7
0
272,496
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role