Player Matchup

Gilgamesh
Gilgamesh
Lagdrag4665
Gilgamesh
Level 69
God Stats
5W - 12L
1,355 SR
Queue Stats
371W - 345L
1,363 Elo+
Solo
Anhur
Anhur
Tigeru777
Anhur
Level 106
God Stats
22W - 50L
1,279 SR
Queue Stats
245W - 362L
1,328 Elo+
Party 2
Baron Samedi
Baron Samedi
massacret80
Baron Samedi
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,239 Elo+
Party 2
Team Averages
Level 61
1,378 SR
1,310 Elo+

VS

Team Averages
Level 28
1,411 SR
1,303 Elo+
Bellona
Bellona
XVfGEX
Bellona
Level 6
God Stats
1W - 3L
1,482 SR
Queue Stats
1W - 5L
1,348 Elo+
Party 1
Sylvanus
Sylvanus
oO Bgul Oo
Sylvanus
Level 38
God Stats
0W - 3L
1,234 SR
Queue Stats
56W - 84L
1,267 Elo+
Solo
Hera
Hera
zFalco-_-
Hera
Level 39
God Stats
1W - 2L
1,517 SR
Queue Stats
12W - 22L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lagdrag4665
Gilgamesh
18
11 / 5 / 5
14,533
765
24,696
29,268
30,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Tigeru777
Anhur
18
10 / 7 / 3
14,315
753
24,613
17,100
6,386
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
massacret80
Baron Samedi
15
0 / 8 / 9
11,797
621
2,773
14,250
7,505
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
XVfGEX
Bellona
15
8 / 8 / 11
13,326
701
10,951
26,929
24,421
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
oO Bgul Oo
Sylvanus
15
1 / 6 / 15
11,762
619
9,868
21,007
22,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
16
11 / 7 / 5
13,027
686
21,508
16,524
6,883
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
51
21
Kills
20
20
Deaths
21
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Lagdrag4665
Gilgamesh
11
5
5
2.7
W
Anhur
Tigeru777
Anhur
10
7
3
1.64
L
Bellona
XVfGEX
Bellona
8
8
11
1.69
W
Baron Samedi
massacret80
Baron Samedi
0
8
9
0.56
L
Sylvanus
oO Bgul Oo
Sylvanus
1
6
15
1.42
L
Hera
11
7
5
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,082
Damage
42,327
60,618
Taken
64,460
43,903
Mitigated
54,226
12,427
Healing
17,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Lagdrag4665
Gilgamesh
24,696
7,864
216
7,382
29,268
30,012
278
12,397
16,549
0
59,189
W
Anhur
Tigeru777
Anhur
24,613
16,680
0
2,680
17,100
6,386
2,266
9,862
6,952
0
78,948
L
Bellona
XVfGEX
Bellona
10,951
2,672
0
2,302
26,929
24,421
0
803
26,126
0
26,541
W
Baron Samedi
massacret80
Baron Samedi
2,773
1,378
240
1,909
14,250
7,505
321
8,899
5,028
15,312
0
L
Sylvanus
oO Bgul Oo
Sylvanus
9,868
2,464
5,063
7,499
21,007
22,922
716
1,601
19,406
22,745
0
L
Hera
21,508
4,436
0
3,082
16,524
6,883
941
956
15,568
58,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,645
Gold Earned
38,115
198
Minions Killed
136
8
Camps Cleared
6
866,354
Distance Traveled
827,145
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,533
765
61
3
3
350,100
1
W
Anhur
14,315
753
94
5
5
266,909
4
L
Bellona
13,326
701
24
1
0
304,365
1
W
Baron Samedi
11,797
621
43
2
0
249,345
1
L
Sylvanus
11,762
619
15
1
0
249,795
0
L
Hera
13,027
686
97
5
6
272,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role