Player Matchup

Jing Wei
Jing Wei
Diamond III
CrackedAtFeeding
Jing Wei
Diamond III
Level 118
God Stats
2W - 0L
1,788 SR
Queue Stats
134W - 111L
2,311 MMR
Party 1
Sol
Sol
Masters
Ganks4Nudes
Sol
Masters
Level 158
God Stats
12W - 6L
1,752 SR
Queue Stats
376W - 365L
2,241 MMR
Solo
Chaac
Chaac
Masters
GlazeyB
Chaac
Masters
Level 160
God Stats
10W - 9L
1,670 SR
Queue Stats
215W - 196L
2,364 MMR
Solo
Hercules
Hercules
Diamond II
Piccølø
Hercules
Diamond II
Level 95
God Stats
14W - 20L
1,568 SR
Queue Stats
218W - 190L
2,515 MMR
Solo
Ganesha
Ganesha
Diamond V
ShadowDeso
Ganesha
Diamond V
Level 144
God Stats
3W - 2L
1,850 SR
Queue Stats
55W - 45L
2,135 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,726 SR
2,313 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,631 SR
2,003 MMR
Charybdis
Charybdis
Diamond I
 
Charybdis
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond V
 
Artio
Diamond V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
J4k3Jake
Geb
Diamond IV
Level 139
God Stats
10W - 15L
1,432 SR
Queue Stats
732W - 720L
2,072 MMR
Solo
Nemesis
Nemesis
Masters
TrinityPride
Nemesis
Masters
Level 160
God Stats
7W - 7L
1,930 SR
Queue Stats
306W - 306L
2,824 MMR
Solo
Nike
Nike
Diamond III
xScanor
Nike
Diamond III
Level 112
God Stats
2W - 1L
1,794 SR
Queue Stats
109W - 87L
2,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,359
578
4,503
4,703
1,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 1 / 1
6,207
564
8,700
8,550
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
GlazeyB
Chaac
12
6 / 1 / 2
7,217
656
7,797
8,457
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
Piccølø
Hercules
11
4 / 2 / 1
6,452
587
7,587
9,660
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
ShadowDeso
Ganesha
10
1 / 0 / 5
6,147
559
2,691
8,105
4,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GilgameshCamazotzAchillesMulan

VS

Bans
BastetOdinPersephoneCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
2 / 5 / 0
5,898
536
6,004
9,067
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
 
Artio
10
0 / 3 / 1
5,748
523
4,846
10,532
7,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 0
4,825
439
1,971
6,859
3,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
TrinityPride
Nemesis
11
2 / 4 / 1
6,295
572
7,797
10,681
4,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nike
xScanor
Nike
9
0 / 2 / 0
5,484
499
4,786
8,803
4,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
15
Kills
4
4
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
5
0
0.4
L
Artio
 
Artio
0
3
1
0.17
W
1
0
1
1.5
W
3
1
1
3.5
W
Chaac
GlazeyB
Chaac
6
1
2
7
L
0
1
0
0
W
Hercules
Piccølø
Hercules
4
2
1
2.25
W
Ganesha
ShadowDeso
Ganesha
1
0
5
3.5
L
Nemesis
TrinityPride
Nemesis
2
4
1
0.63
L
Nike
xScanor
Nike
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,278
Damage
25,404
39,475
Taken
45,942
18,633
Mitigated
22,049
19,197
Healing
12,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,004
3,032
0
2,924
9,067
2,800
0
5,066
4,001
0
31,783
L
Artio
 
Artio
4,846
994
0
3,951
10,532
7,675
0
248
9,656
27,347
0
W
4,503
3,943
0
2,643
4,703
1,333
0
1,691
3,012
0
37,822
W
8,700
3,088
0
4,400
8,550
2,757
848
118
8,432
41,712
4,255
W
Chaac
GlazeyB
Chaac
7,797
3,424
0
4,933
8,457
4,474
0
366
8,057
0
50,810
L
1,971
236
138
1,097
6,859
3,313
0
636
6,223
16,952
0
W
Hercules
Piccølø
Hercules
7,587
2,865
0
3,581
9,660
5,745
0
3,995
5,100
0
33,137
W
Ganesha
ShadowDeso
Ganesha
2,691
562
294
3,346
8,105
4,324
0
504
7,601
13,216
0
L
Nemesis
TrinityPride
Nemesis
7,797
3,817
0
2,588
10,681
4,156
0
2,117
8,432
0
39,199
L
Nike
xScanor
Nike
4,786
529
0
1,419
8,803
4,105
17
2,416
6,387
242
26,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
28,250
371
Minions Killed
268
0
Camps Cleared
0
1,119,766
Distance Traveled
1,065,793
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,898
536
59
5
0
183,566
5
L
Artio
5,748
523
61
6
0
220,759
0
W
Jing Wei
6,359
578
104
9
0
207,720
2
W
Sol
6,207
564
88
8
0
210,451
2
W
Chaac
7,217
656
95
9
0
246,193
2
L
Geb
4,825
439
19
2
0
204,287
4
W
Hercules
6,452
587
75
7
0
216,017
5
W
Ganesha
6,147
559
9
1
0
239,385
4
L
Nemesis
6,295
572
70
6
0
236,279
1
L
Nike
5,484
499
59
5
0
220,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role