Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
MAKEDONSKY13
Fafnir
Level 62
God Stats
2W - 1L
1,834 SR
Queue Stats
162W - 206L
1,369 Elo+
Solo
Mulan
Mulan
Vorlok86
Mulan
Level 129
God Stats
24W - 13L
1,596 SR
Queue Stats
519W - 536L
1,404 Elo+
Solo
Artemis
Artemis
anancagra
Artemis
Level 159
God Stats
0W - 1L
1,694 SR
Queue Stats
16W - 22L
1,376 Elo+
Solo
Loki
Loki
mous-h
Loki
Level 40
God Stats
14W - 14L
1,509 SR
Queue Stats
95W - 119L
1,350 Elo+
Solo
Team Averages
Level 92
1,627 SR
1,400 Elo+

VS

Team Averages
Level 86
1,571 SR
1,424 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Dovah_pix
Baron Samedi
Level 78
God Stats
20W - 13L
1,523 SR
Queue Stats
100W - 116L
1,371 Elo+
Party 1
Nemesis
Nemesis
Paullg3
Nemesis
Level 86
God Stats
2W - 1L
1,516 SR
Queue Stats
16W - 14L
1,431 Elo+
Solo
Osiris
Osiris
Tigerbl0ody
Osiris
Level 55
God Stats
19W - 20L
1,528 SR
Queue Stats
209W - 231L
1,411 Elo+
Party 1
Ravana
Ravana
多余的解释
Ravana
Level 109
God Stats
5W - 5L
1,791 SR
Queue Stats
712W - 761L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 6 / 0
7,035
469
6,085
11,021
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
12
2 / 1 / 0
7,797
520
3,212
8,294
7,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Vorlok86
Mulan
13
1 / 2 / 0
8,062
537
7,099
10,892
7,477
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
anancagra
Artemis
13
1 / 4 / 1
7,853
524
4,567
8,093
2,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Loki
mous-h
Loki
12
0 / 2 / 2
7,242
483
2,322
9,631
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 2 / 2
8,416
561
4,648
8,449
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Dovah_pix
Baron Samedi
15
5 / 0 / 6
8,615
574
9,216
7,792
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Paullg3
Nemesis
11
1 / 0 / 3
6,761
451
847
4,629
1,835
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
14
1 / 1 / 7
8,113
541
6,908
10,748
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 1 / 6
8,417
561
6,796
6,168
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
15
15
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
W
Danzaburou
 
Danzaburou
2
2
2
1.5
W
Baron Samedi
Dovah_pix
Baron Samedi
5
0
6
8
L
Fafnir
2
1
0
2
W
Nemesis
Paullg3
Nemesis
1
0
3
2.5
W
Osiris
1
1
7
4.5
L
Mulan
Vorlok86
Mulan
1
2
0
0.5
L
Artemis
anancagra
Artemis
1
4
1
0.38
L
Loki
mous-h
Loki
0
2
2
0.5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,285
Damage
28,415
47,931
Taken
37,786
23,895
Mitigated
19,113
14,426
Healing
15,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,085
1,942
47
3,897
11,021
4,153
520
4,307
6,193
42,046
3,680
W
Danzaburou
 
Danzaburou
4,648
1,487
0
3,894
8,449
2,911
0
1,302
7,147
0
61,574
W
Baron Samedi
Dovah_pix
Baron Samedi
9,216
312
1,187
5,219
7,792
3,204
432
4,060
3,732
47,861
0
L
Fafnir
3,212
766
0
1,445
8,294
7,461
0
1,652
6,465
17,460
0
W
Nemesis
Paullg3
Nemesis
847
193
0
1,147
4,629
1,835
175
530
4,099
0
26,204
W
Osiris
6,908
1,734
0
2,694
10,748
8,108
560
1,172
9,576
3,860
44,154
L
Mulan
Vorlok86
Mulan
7,099
1,008
0
3,757
10,892
7,477
0
962
9,265
0
50,469
L
Artemis
anancagra
Artemis
4,567
2,562
0
1,438
8,093
2,072
0
0
8,093
0
54,544
L
Loki
mous-h
Loki
2,322
202
0
3,842
9,631
2,732
0
2,172
7,237
0
44,126
W
6,796
1,952
0
1,679
6,168
3,055
342
1,658
4,510
0
42,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,989
Gold Earned
40,322
440
Minions Killed
447
0
Camps Cleared
0
1,399,252
Distance Traveled
1,332,862
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,035
469
91
6
0
263,000
4
W
Danzaburou
8,416
561
113
8
0
260,698
5
W
Baron Samedi
8,615
574
102
7
0
305,105
0
L
Fafnir
7,797
520
25
2
0
303,492
7
W
Nemesis
6,761
451
47
3
0
159,965
1
W
Osiris
8,113
541
104
7
0
311,966
5
L
Mulan
8,062
537
129
9
0
239,054
6
L
Artemis
7,853
524
109
7
0
276,327
3
L
Loki
7,242
483
86
6
0
317,379
1
W
Ravana
8,417
561
81
5
0
295,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role