Player Matchup

Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Platinum III
LicrimoVor
Artio
Platinum III
Level 94
God Stats
6W - 6L
1,624 SR
Queue Stats
34W - 38L
1,782 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,541 SR
1,594 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,654 SR
2,214 MMR
Sol
Sol
Grandmaster
AgniKo
Sol
Grandmaster
Level 63
God Stats
5W - 1L
1,907 SR
Queue Stats
71W - 16L
3,347 MMR
Solo
Ullr
Ullr
Gold IV
GramBezMonit0ra
Ullr
Gold IV
Level 106
God Stats
3W - 3L
1,473 SR
Queue Stats
20W - 26L
1,613 MMR
Solo
Chaac
Chaac
Platinum V
ORCAYG06
Chaac
Platinum V
Level 155
God Stats
6W - 6L
1,582 SR
Queue Stats
89W - 72L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 5 / 0
5,353
669
6,623
10,938
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
 
Baron Samedi
7
0 / 6 / 0
4,836
605
4,085
8,664
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
9
1 / 3 / 1
5,877
735
3,085
12,310
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ThothGebFenrirBastetGilgamesh

VS

Bans
AchillesBacchusOsirisOdinAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AgniKo
Sol
11
7 / 1 / 5
7,387
923
13,120
6,902
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
7 / 0 / 5
7,157
895
8,147
6,433
2,559
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
ORCAYG06
Chaac
11
0 / 1 / 13
6,267
783
5,895
10,584
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
14
14
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
0
0.2
L
Baron Samedi
 
Baron Samedi
0
6
0
0
W
Sol
AgniKo
Sol
7
1
5
9.5
W
7
0
5
9.5
L
Artio
1
3
1
0.5
W
Chaac
ORCAYG06
Chaac
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,793
Damage
27,162
31,912
Taken
23,919
13,735
Mitigated
14,383
7,107
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,623
2,417
0
343
10,938
3,647
0
4,878
5,886
0
20,291
L
Baron Samedi
 
Baron Samedi
4,085
175
587
2,364
8,664
3,316
0
3,540
4,966
11,601
0
W
Sol
AgniKo
Sol
13,120
5,640
0
2,763
6,902
2,489
2,150
2,446
4,276
36,423
0
W
8,147
3,357
0
937
6,433
2,559
910
1,522
4,799
0
24,606
L
Artio
3,085
441
258
3,555
12,310
6,772
0
4,876
7,035
8,864
0
W
Chaac
ORCAYG06
Chaac
5,895
1,026
0
3,508
10,584
9,335
37
3,032
7,409
0
14,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,066
Gold Earned
20,811
61
Minions Killed
111
1
Camps Cleared
7
440,160
Distance Traveled
492,389
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,353
669
33
4
1
141,147
2
L
Baron Samedi
4,836
605
20
3
0
134,853
1
W
Sol
7,387
923
48
6
3
149,975
1
W
Ullr
7,157
895
45
6
4
167,149
1
L
Artio
5,877
735
8
1
0
164,160
1
W
Chaac
6,267
783
18
2
0
175,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role