Player Matchup

Janus
Janus
HolyFurion
Janus
Level 89
God Stats
1W - 4L
1,276 SR
Queue Stats
102W - 95L
1,453 Elo+
Solo
Cerberus
Cerberus
Hydrus2
Cerberus
Level 58
God Stats
5W - 4L
1,634 SR
Queue Stats
215W - 224L
1,445 Elo+
Solo
Rama
Rama
MonkeyBoiKoba
Rama
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,552 Elo+
Party 2
Bastet
Bastet
SyNecTiCx
Bastet
Level 135
God Stats
2W - 1L
1,666 SR
Queue Stats
38W - 35L
1,586 Elo+
Party 2
Mulan
Mulan
princess765
Mulan
Level 87
God Stats
7W - 8L
1,504 SR
Queue Stats
166W - 191L
1,425 Elo+
Solo
Team Averages
Level 76
1,516 SR
1,492 Elo+

VS

Team Averages
Level 73
1,515 SR
1,530 Elo+
Thanatos
Thanatos
BBrown00
Thanatos
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,635 Elo+
Party 1
Neith
Neith
CreateLegacy
Neith
Level 120
God Stats
10W - 3L
1,664 SR
Queue Stats
49W - 37L
1,603 Elo+
Party 1
Yemoja
Yemoja
Kerchy
Yemoja
Level 23
God Stats
1W - 1L
1,345 SR
Queue Stats
4W - 6L
1,437 Elo+
Party 1
Sun Wukong
Sun Wukong
Khemti
Sun Wukong
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 145L
1,376 Elo+
Solo
Ra
Ra
lDinkstersI
Ra
Level 106
God Stats
9W - 8L
1,569 SR
Queue Stats
164W - 131L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 6 / 2
7,812
460
6,982
10,404
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Hydrus2
Cerberus
12
1 / 5 / 2
7,788
458
4,589
15,717
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 5 / 2
7,523
443
4,533
13,792
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
SyNecTiCx
Bastet
15
5 / 5 / 1
9,340
549
8,975
16,926
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 4 / 1
9,377
552
10,832
17,450
11,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BBrown00
Thanatos
17
17 / 4 / 5
11,355
668
23,408
17,038
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
6 / 2 / 6
9,702
571
16,317
11,143
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Kerchy
Yemoja
13
0 / 0 / 8
8,253
485
4,259
8,323
7,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Khemti
Sun Wukong
16
2 / 3 / 5
9,344
550
8,326
12,926
7,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
0 / 0 / 8
11,042
650
4,534
10,637
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
9
Kills
25
25
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BBrown00
Thanatos
17
4
5
4.88
W
6
2
6
4.5
L
Janus
1
6
2
0.33
L
Cerberus
Hydrus2
Cerberus
1
5
2
0.4
W
Yemoja
Kerchy
Yemoja
0
0
8
4
W
Sun Wukong
Khemti
Sun Wukong
2
3
5
1.5
L
0
5
2
0.2
L
Bastet
SyNecTiCx
Bastet
5
5
1
1.1
W
0
0
8
4
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,911
Damage
56,844
74,289
Taken
60,067
29,758
Mitigated
29,091
22,087
Healing
32,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BBrown00
Thanatos
23,408
7,416
0
15,763
17,038
6,362
0
3,016
13,672
0
73,634
W
16,317
7,377
0
4,692
11,143
4,156
1,522
2,974
8,017
0
77,014
L
Janus
6,982
423
159
712
10,404
1,382
294
1,056
9,280
43,942
0
L
Cerberus
Hydrus2
Cerberus
4,589
121
0
3,080
15,717
10,672
0
3,361
12,238
26,860
0
W
Yemoja
Kerchy
Yemoja
4,259
719
558
1,539
8,323
7,198
602
3,204
4,995
20,734
0
W
Sun Wukong
Khemti
Sun Wukong
8,326
2,146
0
4,538
12,926
7,026
0
1,290
10,894
0
50,969
L
4,533
3,443
0
4,828
13,792
2,242
964
1,679
12,089
0
41,676
L
Bastet
SyNecTiCx
Bastet
8,975
2,336
0
6,260
16,926
3,986
9
2,224
14,518
0
53,655
W
4,534
211
412
5,460
10,637
4,349
946
1,721
8,668
99,797
0
L
10,832
711
0
7,048
17,450
11,476
153
616
16,077
3,811
56,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,840
Gold Earned
49,696
454
Minions Killed
551
0
Camps Cleared
0
1,637,119
Distance Traveled
1,743,241
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,355
668
98
6
0
371,901
1
W
Neith
9,702
571
111
7
0
304,205
3
L
Janus
7,812
460
94
6
0
331,848
3
L
Cerberus
7,788
458
42
2
0
307,184
8
W
Yemoja
8,253
485
37
2
0
343,798
0
W
Sun Wukong
9,344
550
101
6
0
349,025
1
L
Rama
7,523
443
97
6
0
303,886
3
L
Bastet
9,340
549
86
5
0
362,341
4
W
Ra
11,042
650
204
12
0
374,312
0
L
Mulan
9,377
552
135
8
0
331,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role