Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Tiffmastaer
Gilgamesh
Level 157
God Stats
15W - 6L
1,617 SR
Queue Stats
244W - 265L
1,439 Elo+
Solo
Loki
Loki
rotprophet
Loki
Level 115
God Stats
18W - 17L
1,472 SR
Queue Stats
54W - 58L
1,387 Elo+
Solo
Nox
Nox
Кисёныш
Nox
Level 128
God Stats
38W - 38L
1,497 SR
Queue Stats
220W - 263L
1,364 Elo+
Party 1
Neith
Neith
МировойПельмень
Neith
Level 148
God Stats
14W - 12L
1,534 SR
Queue Stats
185W - 241L
1,370 Elo+
Party 1
Team Averages
Level 135
1,524 SR
1,412 Elo+

VS

Team Averages
Level 87
1,498 SR
1,492 Elo+
Poseidon
Poseidon
 
Poseidon
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DGIORGIO--88
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MerlinTheWizz321
Kukulkan
Level 87
God Stats
14W - 12L
1,565 SR
Queue Stats
60W - 71L
1,376 Elo+
Solo
Cthulhu
Cthulhu
anancagra
Cthulhu
Level 159
God Stats
0W - 1L
1,425 SR
Queue Stats
50W - 49L
1,398 Elo+
Solo
Danzaburou
Danzaburou
scrus14
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 2 / 10
7,583
758
9,292
12,250
11,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
Tiffmastaer
Gilgamesh
14
3 / 2 / 6
8,407
841
7,653
11,839
8,016
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
10 / 2 / 3
9,863
986
6,989
8,049
3,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

13
2 / 4 / 9
7,615
762
8,129
8,160
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 2 / 5
7,467
747
5,751
6,079
2,342
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
6 / 1 / 2
9,599
960
10,477
8,020
2,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
2 / 6 / 5
7,530
753
4,483
9,920
4,340
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

14
0 / 4 / 4
7,040
704
4,708
5,250
1,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
anancagra
Cthulhu
14
3 / 1 / 4
8,266
827
8,074
10,673
6,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Danzaburou
scrus14
Danzaburou
11
1 / 4 / 1
6,311
631
4,819
9,734
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
16
Kills
12
12
Deaths
16
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
10
3
L
Poseidon
 
Poseidon
6
1
2
7
L
2
6
5
0.75
L
0
4
4
0.5
W
Gilgamesh
Tiffmastaer
Gilgamesh
3
2
6
3
L
Cthulhu
anancagra
Cthulhu
3
1
4
5
W
10
2
3
5.75
L
Danzaburou
scrus14
Danzaburou
1
4
1
0.38
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,814
Damage
32,561
46,377
Taken
43,597
28,344
Mitigated
19,557
11,791
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,292
274
133
1,802
12,250
11,199
93
5,279
6,633
26,338
0
L
Poseidon
 
Poseidon
10,477
1,763
0
2,559
8,020
2,923
49
2,647
5,061
40,407
0
L
4,483
949
0
700
9,920
4,340
0
4,207
5,245
0
11,494
L
4,708
162
0
0
5,250
1,988
0
2,745
2,324
25,684
0
W
Gilgamesh
Tiffmastaer
Gilgamesh
7,653
2,194
1,329
2,767
11,839
8,016
0
6,472
4,929
0
25,050
L
Cthulhu
anancagra
Cthulhu
8,074
664
102
3,929
10,673
6,873
1
4,044
6,269
20,173
0
W
6,989
1,604
0
2,210
8,049
3,722
0
3,801
4,129
0
16,965
L
Danzaburou
scrus14
Danzaburou
4,819
2,008
0
748
9,734
3,433
612
3,622
5,690
0
11,624
W
8,129
215
0
1,721
8,160
3,065
0
4,884
3,137
22,239
0
W
5,751
2,404
197
1,632
6,079
2,342
956
1,961
4,045
0
24,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,935
Gold Earned
38,746
216
Minions Killed
207
7
Camps Cleared
10
989,971
Distance Traveled
928,616
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,583
758
53
5
2
198,121
0
L
Poseidon
9,599
960
76
8
5
192,882
3
L
Mulan
7,530
753
19
2
1
167,046
0
L
Kukulkan
7,040
704
60
6
0
188,785
0
W
Gilgamesh
8,407
841
48
5
1
219,486
3
L
Cthulhu
8,266
827
34
3
3
217,504
1
W
Loki
9,863
986
15
2
3
210,873
1
L
Danzaburou
6,311
631
18
2
1
162,399
2
W
Nox
7,615
762
35
4
0
188,106
1
W
Neith
7,467
747
65
7
1
173,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role