Player Matchup

Chaac
Chaac
LoidHaro
Chaac
Level 96
God Stats
6W - 5L
1,560 SR
Queue Stats
98W - 94L
1,552 Elo+
Party 1
Zeus
Zeus
SwaggySteve25
Zeus
Level 113
God Stats
19W - 17L
1,504 SR
Queue Stats
192W - 214L
1,499 Elo+
Party 1
Hou Yi
Hou Yi
Whats4Brekkie
Hou Yi
Level 61
God Stats
3W - 3L
1,549 SR
Queue Stats
53W - 48L
1,464 Elo+
Party 1
Team Averages
Level 90
1,537 SR
1,505 Elo+

VS

Team Averages
Level 69
1,524 SR
1,414 Elo+
Geb
Geb
Benz_A-g
Geb
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 166L
1,375 Elo+
Solo
Ne Zha
Ne Zha
dotaoversmite
Ne Zha
Level 56
God Stats
8W - 8L
1,577 SR
Queue Stats
68W - 93L
1,435 Elo+
Party 2
Kukulkan
Kukulkan
ideliverbullets
Kukulkan
Level 66
God Stats
46W - 47L
1,495 SR
Queue Stats
77W - 110L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
LoidHaro
Chaac
12
4 / 0 / 3
11,396
600
3,242
5,862
5,627
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
12 / 2 / 5
14,122
743
19,783
9,181
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 2 / 11
12,619
664
5,689
15,818
5,921
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
8,687
457
121
2,745
1,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 8 / 1
11,542
607
11,378
16,599
6,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
16
2 / 8 / 0
11,446
602
10,729
14,356
5,474
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
18
Kills
4
4
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Chaac
LoidHaro
Chaac
4
0
3
5.5
W
12
2
5
7.25
W
2
2
11
3.75
L
2
8
1
0.31
L
Kukulkan
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,714
Damage
22,228
30,861
Taken
33,700
15,210
Mitigated
12,957
11,928
Healing
5,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
121
0
0
120
2,745
1,297
0
1,910
835
898
0
W
Chaac
LoidHaro
Chaac
3,242
568
289
3,549
5,862
5,627
256
1,472
4,390
682
11,858
W
19,783
896
0
1,442
9,181
3,662
920
3,001
6,180
69,522
0
W
5,689
4,101
0
6,648
15,818
5,921
2,143
6,863
8,955
0
41,927
L
11,378
3,677
0
2,799
16,599
6,186
0
11,043
5,556
0
54,150
L
Kukulkan
10,729
1,106
250
1,919
14,356
5,474
363
8,260
6,096
58,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,137
Gold Earned
31,675
208
Minions Killed
174
10
Camps Cleared
5
821,493
Distance Traveled
655,038
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,687
457
4
0
0
26,220
0
W
Chaac
11,396
600
18
1
0
171,090
3
W
Zeus
14,122
743
120
6
5
320,732
7
W
Hou Yi
12,619
664
70
4
5
329,671
5
L
Ne Zha
11,542
607
67
4
3
331,480
3
L
Kukulkan
11,446
602
103
5
2
297,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role