Player Matchup

Chronos
Chronos
 
Chronos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Bellemere
Medusa
Level 147
God Stats
9W - 3L
1,713 SR
Queue Stats
627W - 556L
1,502 Elo+
Party 1
Apollo
Apollo
BlackTriStars
Apollo
Level 133
God Stats
2W - 2L
1,379 SR
Queue Stats
595W - 505L
1,508 Elo+
Party 1
Artio
Artio
IceHawkes
Artio
Level 49
God Stats
3W - 2L
1,419 SR
Queue Stats
144W - 131L
1,490 Elo+
Party 1
Sobek
Sobek
rubbledubbles
Sobek
Level 69
God Stats
4W - 1L
1,546 SR
Queue Stats
245W - 245L
1,424 Elo+
Solo
Team Averages
Level 103
1,511 SR
1,485 Elo+

VS

Team Averages
Level 100
1,458 SR
1,526 Elo+
Amaterasu
Amaterasu
AWintersKing
Amaterasu
Level 157
God Stats
0W - 1L
1,313 SR
Queue Stats
51W - 58L
1,474 Elo+
Party 2
Hou Yi
Hou Yi
ArsenaL o
Hou Yi
Level 122
God Stats
2W - 2L
1,601 SR
Queue Stats
287W - 310L
1,507 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Firesarrows
Morgan Le Fay
Level 86
God Stats
1W - 2L
1,476 SR
Queue Stats
37W - 38L
1,478 Elo+
Party 2
Kukulkan
Kukulkan
Katakuri94
Kukulkan
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,504 Elo+
Party 2
Thanatos
Thanatos
Mr ToRnAngel
Thanatos
Level 16
God Stats
0W - 1L
1,398 SR
Queue Stats
1W - 1L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
8 / 2 / 8
11,154
930
14,300
11,281
5,740
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Bellemere
Medusa
16
4 / 4 / 10
9,769
814
16,326
11,730
5,586
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 3 / 14
10,301
858
11,437
10,069
5,238
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
IceHawkes
Artio
15
1 / 2 / 11
9,340
778
3,376
13,561
14,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 7 / 10
9,987
832
9,293
21,469
27,801
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AWintersKing
Amaterasu
16
4 / 3 / 11
10,024
835
12,917
18,416
14,608
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
ArsenaL o
Hou Yi
17
4 / 4 / 8
9,528
794
11,109
10,952
4,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Firesarrows
Morgan Le Fay
15
2 / 4 / 7
8,672
723
10,595
9,585
4,403
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
Katakuri94
Kukulkan
15
2 / 5 / 8
9,112
759
12,943
10,060
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Mr ToRnAngel
Thanatos
16
5 / 4 / 6
9,780
815
8,156
10,039
4,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
57
20
Kills
17
18
Deaths
20
53
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
8
2
8
6
L
Amaterasu
AWintersKing
Amaterasu
4
3
11
3.17
L
Hou Yi
ArsenaL o
Hou Yi
4
4
8
2
W
Medusa
Bellemere
Medusa
4
4
10
2.25
W
3
3
14
3.33
L
Morgan Le Fay
Firesarrows
Morgan Le Fay
2
4
7
1.38
W
Artio
IceHawkes
Artio
1
2
11
3.25
L
Kukulkan
Katakuri94
Kukulkan
2
5
8
1.2
L
Thanatos
Mr ToRnAngel
Thanatos
5
4
6
2
W
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,732
Damage
55,720
68,110
Taken
59,052
58,875
Mitigated
31,572
18,434
Healing
24,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
14,300
3,179
2,262
2,726
11,281
5,740
2,146
4,629
6,652
33,514
0
L
Amaterasu
AWintersKing
Amaterasu
12,917
5,659
2,442
8,003
18,416
14,608
1,738
6,367
12,049
0
19,579
L
Hou Yi
ArsenaL o
Hou Yi
11,109
5,062
888
2,742
10,952
4,428
0
6,210
4,742
0
27,951
W
Medusa
Bellemere
Medusa
16,326
4,682
1,714
2,383
11,730
5,586
1,747
3,331
8,399
0
39,252
W
11,437
4,478
830
1,342
10,069
5,238
2,460
3,158
6,911
0
23,369
L
Morgan Le Fay
Firesarrows
Morgan Le Fay
10,595
1,039
766
1,943
9,585
4,403
0
3,633
5,952
20,308
0
W
Artio
IceHawkes
Artio
3,376
328
1,096
3,176
13,561
14,510
175
6,656
6,905
9,476
0
L
Kukulkan
Katakuri94
Kukulkan
12,943
1,435
477
1,250
10,060
3,929
0
6,051
4,009
28,123
0
L
Thanatos
Mr ToRnAngel
Thanatos
8,156
1,969
506
5,467
10,039
4,204
0
4,708
5,331
0
12,366
W
9,293
716
502
2,403
21,469
27,801
0
5,764
15,705
15,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,551
Gold Earned
47,116
138
Minions Killed
118
0
Camps Cleared
0
1,157,152
Distance Traveled
1,153,682
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,154
930
36
3
0
284,298
1
L
Amaterasu
10,024
835
14
1
0
241,852
3
L
Hou Yi
9,528
794
35
3
0
203,190
1
W
Medusa
9,769
814
43
4
0
233,925
1
W
Apollo
10,301
858
37
3
0
204,785
0
L
Morgan Le Fay
8,672
723
18
2
0
238,471
0
W
Artio
9,340
778
8
1
0
233,320
1
L
Kukulkan
9,112
759
37
3
0
226,748
0
L
Thanatos
9,780
815
14
1
0
243,421
1
W
Sobek
9,987
832
14
1
0
200,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role