Player Matchup

Raijin
Raijin
BlazeingFrost
Raijin
Level 160
God Stats
1W - 1L
1,545 SR
Queue Stats
154W - 140L
1,651 Elo+
Party 2
Chang'e
Chang'e
LemursAreCool
Chang'e
Level 118
God Stats
0W - 2L
1,317 SR
Queue Stats
69W - 66L
1,619 Elo+
Party 2
Nu Wa
Nu Wa
PapiiChullo
Nu Wa
Level 129
God Stats
0W - 2L
1,352 SR
Queue Stats
222W - 155L
1,711 Elo+
Party 2
Zeus
Zeus
SquidFN
Zeus
Level 76
God Stats
7W - 3L
1,808 SR
Queue Stats
189W - 124L
1,699 Elo+
Party 2
Baron Samedi
Baron Samedi
wayvz
Baron Samedi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 74L
1,673 Elo+
Party 2
Team Averages
Level 104
1,504 SR
1,671 Elo+

VS

Team Averages
Level 89
1,585 SR
1,695 Elo+
Horus
Horus
BaneofHunt
Horus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,516 Elo+
Solo
Ymir
Ymir
BeefyCornMuffin
Ymir
Level 129
God Stats
5W - 4L
1,604 SR
Queue Stats
231W - 223L
1,689 Elo+
Party 1
Ra
Ra
Eiccon
Ra
Level 124
God Stats
10W - 9L
1,474 SR
Queue Stats
471W - 347L
1,776 Elo+
Party 1
Gilgamesh
Gilgamesh
PowerOfPine-Sol-
Gilgamesh
Level 27
God Stats
13W - 6L
1,756 SR
Queue Stats
64W - 23L
1,817 Elo+
Party 1
Neith
Neith
booksrdum
Neith
Level 125
God Stats
6W - 5L
1,593 SR
Queue Stats
345W - 263L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 0
7,834
461
5,526
13,878
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
12
0 / 8 / 2
7,303
430
5,275
17,414
4,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 7 / 1
8,206
483
10,651
10,948
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
SquidFN
Zeus
13
7 / 8 / 0
8,740
514
14,094
12,129
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
wayvz
Baron Samedi
11
0 / 9 / 5
7,018
413
4,360
17,221
12,918
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
6 / 1 / 9
9,226
543
10,991
12,562
12,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 2 / 17
9,614
566
8,306
15,843
14,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
17
7 / 4 / 4
10,253
603
7,343
9,963
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
17
7 / 2 / 5
9,928
584
10,318
12,414
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
booksrdum
Neith
18
15 / 3 / 8
11,542
679
20,729
11,710
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
12
Kills
41
41
Deaths
12
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Horus
6
1
9
10.5
W
6
2
17
7.25
L
2
9
0
0.22
W
Ra
7
4
4
2.25
L
Chang'e
0
8
2
0.13
L
3
7
1
0.5
W
Gilgamesh
7
2
5
4.75
L
Zeus
SquidFN
Zeus
7
8
0
0.88
W
Neith
booksrdum
Neith
15
3
8
6.33
L
Baron Samedi
wayvz
Baron Samedi
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,906
Damage
57,687
71,590
Taken
62,492
29,130
Mitigated
40,638
12,847
Healing
22,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
10,991
5,335
330
3,757
12,562
12,560
130
6,137
6,425
0
40,108
W
8,306
2,553
0
4,105
15,843
14,082
0
10,787
5,056
29,281
0
L
5,526
416
0
945
13,878
3,690
20
2,078
11,800
33,871
0
W
Ra
7,343
686
1,218
3,359
9,963
3,941
256
7,273
2,690
72,480
0
L
Chang'e
5,275
311
356
5,562
17,414
4,281
0
1,724
15,690
45,725
0
L
10,651
2,444
0
1,922
10,948
3,861
0
952
9,996
40,279
2,354
W
Gilgamesh
10,318
2,522
0
3,625
12,414
4,856
0
6,409
6,005
0
76,159
L
Zeus
SquidFN
Zeus
14,094
4,184
0
1,437
12,129
4,380
0
6,156
5,973
51,030
5,069
W
Neith
booksrdum
Neith
20,729
6,523
0
6,174
11,710
5,199
1,403
7,648
4,062
0
98,570
L
Baron Samedi
wayvz
Baron Samedi
4,360
1,013
781
1,844
17,221
12,918
0
4,805
12,416
19,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,101
Gold Earned
50,563
370
Minions Killed
499
0
Camps Cleared
0
1,311,720
Distance Traveled
1,615,283
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,226
543
72
4
0
303,444
2
W
Ymir
9,614
566
34
2
0
335,647
3
L
Raijin
7,834
461
62
4
0
255,875
2
W
Ra
10,253
603
132
8
0
319,099
5
L
Chang'e
7,303
430
89
5
0
281,640
3
L
Nu Wa
8,206
483
84
5
0
269,526
3
W
Gilgamesh
9,928
584
99
6
0
355,753
4
L
Zeus
8,740
514
108
6
0
241,001
3
W
Neith
11,542
679
162
10
0
301,340
7
L
Baron Samedi
7,018
413
27
2
0
263,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role