Player Matchup

Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ArcBoy63
Cerberus
Level 113
God Stats
1W - 1L
1,313 SR
Queue Stats
184W - 167L
1,575 Elo+
Solo
Sol
Sol
FrenchFry49
Sol
Level 108
God Stats
53W - 52L
1,578 SR
Queue Stats
194W - 176L
1,578 Elo+
Party 2
Ne Zha
Ne Zha
SwimmingMan9
Ne Zha
Level 137
God Stats
8W - 7L
1,530 SR
Queue Stats
295W - 256L
1,587 Elo+
Party 2
Anhur
Anhur
liltabarek11
Anhur
Level 92
God Stats
7W - 5L
1,507 SR
Queue Stats
521W - 548L
1,583 Elo+
Solo
Team Averages
Level 111
1,486 SR
1,565 Elo+

VS

Team Averages
Level 115
1,517 SR
1,564 Elo+
Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Jacob Delhomme
Sylvanus
Level 98
God Stats
1W - 2L
1,529 SR
Queue Stats
114W - 78L
1,619 Elo+
Solo
Medusa
Medusa
Mr_Fenz-
Medusa
Level 84
God Stats
27W - 24L
1,600 SR
Queue Stats
437W - 373L
1,597 Elo+
Party 1
Mulan
Mulan
XParTy_CrASheRXx
Mulan
Level 86
God Stats
52W - 29L
1,633 SR
Queue Stats
447W - 405L
1,585 Elo+
Party 1
Nemesis
Nemesis
aleXxgamer777
Nemesis
Level 151
God Stats
7W - 6L
1,324 SR
Queue Stats
343W - 330L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
0 / 0 / 2
3,518
704
758
1,936
384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
ArcBoy63
Cerberus
5
0 / 1 / 0
3,221
644
1,174
4,204
1,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 0
3,906
781
997
1,758
559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
7
1 / 0 / 0
4,248
850
1,383
1,919
682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

4
0 / 1 / 0
2,911
582
1,574
3,162
441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
6
0 / 2 / 0
3,432
686
1,126
2,215
541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
5
0 / 0 / 2
3,395
679
1,698
4,769
1,676
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
Mr_Fenz-
Medusa
6
2 / 0 / 0
3,535
707
3,868
1,560
351
Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 1 / 0
2,548
510
0
714
227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
6
0 / 0 / 0
3,469
694
202
2,002
422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
0
2
1
L
Thoth
 
Thoth
0
2
0
0
W
Cerberus
ArcBoy63
Cerberus
0
1
0
0
W
2
0
0
2
L
Sylvanus
0
0
2
1
L
Medusa
Mr_Fenz-
Medusa
2
0
0
2
W
Ne Zha
1
0
0
1
L
0
1
0
0
L
Nemesis
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,886
Damage
6,894
12,979
Taken
11,260
3,346
Mitigated
3,217
5,646
Healing
4,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
758
209
0
1,123
1,936
384
0
83
1,853
0
10,010
L
Thoth
 
Thoth
1,126
43
0
411
2,215
541
0
902
1,313
16,551
0
W
Cerberus
ArcBoy63
Cerberus
1,174
54
0
1,856
4,204
1,280
0
863
3,341
7,861
0
W
997
264
0
678
1,758
559
0
1,043
715
13,968
1,986
L
Sylvanus
1,698
925
237
2,084
4,769
1,676
0
748
4,021
6,929
0
L
Medusa
Mr_Fenz-
Medusa
3,868
1,374
0
54
1,560
351
0
426
1,134
0
18,971
W
Ne Zha
1,383
690
0
967
1,919
682
76
314
1,605
0
19,010
L
0
0
0
0
714
227
0
0
714
0
855
L
Nemesis
202
0
0
1,419
2,002
422
0
47
1,955
0
13,917
W
1,574
1,106
0
1,022
3,162
441
0
521
2,641
0
8,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,804
Gold Earned
16,379
150
Minions Killed
127
0
Camps Cleared
0
499,907
Distance Traveled
383,327
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,518
704
35
7
0
108,762
2
L
Thoth
3,432
686
29
6
0
91,196
1
W
Cerberus
3,221
644
17
3
0
98,008
2
W
Sol
3,906
781
39
8
0
89,013
1
L
Sylvanus
3,395
679
10
2
0
77,787
1
L
Medusa
3,535
707
40
8
0
86,408
0
W
Ne Zha
4,248
850
40
8
0
102,771
1
L
Mulan
2,548
510
5
1
0
14,743
0
L
Nemesis
3,469
694
43
9
0
113,193
2
W
Anhur
2,911
582
19
4
0
101,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role