Player Matchup

Merlin
Merlin
Jellyman906
Merlin
Level 49
God Stats
2W - 2L
1,608 SR
Queue Stats
141W - 140L
1,518 Elo+
Party 2
Pele
Pele
bEaRc1aW98
Pele
Level 26
God Stats
0W - 2L
1,205 SR
Queue Stats
29W - 32L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
tHuNd3rCr4cK3r1
Cthulhu
Level 24
God Stats
3W - 2L
1,619 SR
Queue Stats
42W - 44L
1,422 Elo+
Party 2
Team Averages
Level 33
1,478 SR
1,456 Elo+

VS

Team Averages
Level 70
1,447 SR
1,431 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CarriedToWins
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,423 Elo+
Party 1
Bellona
Bellona
N9NTHofNosgoth
Bellona
Level 93
God Stats
10W - 11L
1,340 SR
Queue Stats
194W - 272L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 4 / 1
10,528
619
20,449
11,989
4,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 13 / 1
9,583
564
8,285
19,020
5,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 9 / 3
9,406
553
11,184
19,549
12,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
14 / 2 / 6
13,327
784
24,604
19,467
6,916
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 0 / 9
13,153
774
15,115
17,625
7,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
2 / 1 / 12
11,336
667
5,510
13,439
7,729
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
3
Kills
26
26
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
14
2
6
8.5
W
10
0
9
14.5
L
Merlin
2
4
1
0.63
W
2
1
12
8
L
1
13
1
0.12
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,918
Damage
45,229
50,558
Taken
50,531
22,088
Mitigated
21,788
8,663
Healing
27,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
24,604
2,496
1,301
13,288
19,467
6,916
86
12,876
6,591
58,550
0
W
15,115
8,490
370
9,715
17,625
7,143
2,432
12,103
5,522
0
77,089
L
Merlin
20,449
376
62
3,836
11,989
4,134
0
5,484
6,505
64,320
0
W
5,510
386
0
2,352
13,439
7,729
634
7,281
6,158
862
28,787
L
8,285
3,158
0
1,684
19,020
5,928
0
9,302
9,718
0
19,675
L
11,184
468
251
2,830
19,549
12,026
0
10,371
9,178
24,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,517
Gold Earned
37,816
149
Minions Killed
223
1
Camps Cleared
15
843,469
Distance Traveled
933,158
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,327
784
78
5
4
271,155
4
W
Anhur
13,153
774
107
6
9
304,724
3
L
Merlin
10,528
619
111
7
1
314,248
3
W
Bellona
11,336
667
38
2
2
357,279
0
L
Pele
9,583
564
11
1
0
241,383
1
L
Cthulhu
9,406
553
27
2
0
287,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role