Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Carl0s44life
Chaac
Level 60
God Stats
41W - 37L
1,469 SR
Queue Stats
160W - 174L
1,385 Elo+
Party 2
Medusa
Medusa
QoDovah3
Medusa
Level 47
God Stats
2W - 0L
1,579 SR
Queue Stats
11W - 20L
1,295 Elo+
Solo
Agni
Agni
UltimateGamer904
Agni
Level 25
God Stats
5W - 6L
1,434 SR
Queue Stats
76W - 91L
1,311 Elo+
Party 2
Nemesis
Nemesis
skepticalwolf
Nemesis
Level 68
God Stats
5W - 1L
1,517 SR
Queue Stats
90W - 103L
1,308 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,360 Elo+

VS

Team Averages
Level 94
1,411 SR
1,370 Elo+
Athena
Athena
Ahawktallon
Athena
Level 107
God Stats
59W - 50L
1,569 SR
Queue Stats
202W - 181L
1,393 Elo+
Party 3
Ravana
Ravana
DemoExpert13
Ravana
Level 87
God Stats
8W - 7L
1,499 SR
Queue Stats
125W - 139L
1,383 Elo+
Solo
Jormungandr
Jormungandr
GhostlySage
Jormungandr
Level 28
God Stats
7W - 8L
1,191 SR
Queue Stats
29W - 39L
1,274 Elo+
Party 3
Sol
Sol
ThegreatMidoriya
Sol
Level 89
God Stats
16W - 9L
1,409 SR
Queue Stats
62W - 52L
1,433 Elo+
Party 1
Neith
Neith
shortdogg707
Neith
Level 157
God Stats
109W - 131L
1,386 SR
Queue Stats
553W - 630L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 0 / 0
4,147
592
1,408
2,823
1,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 0
5,334
762
2,793
2,724
1,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
QoDovah3
Medusa
6
0 / 2 / 2
4,034
576
1,836
3,295
676
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 1 / 1
4,240
606
1,057
2,496
561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
8
1 / 1 / 2
4,714
673
2,909
5,203
1,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
7
1 / 0 / 2
4,693
670
2,581
5,540
2,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
5
1 / 1 / 0
3,837
548
1,055
1,792
472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
GhostlySage
Jormungandr
6
0 / 2 / 0
3,847
550
439
3,564
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 0 / 0
4,572
653
988
1,925
554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 2 / 2
4,347
621
2,104
3,008
754
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
5
Kills
4
4
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
0
1
L
Athena
1
0
2
2
W
2
0
0
2
L
Ravana
1
1
0
1
L
Jormungandr
GhostlySage
Jormungandr
0
2
0
0
W
Medusa
QoDovah3
Medusa
0
2
2
0.5
L
1
0
0
1
W
1
1
1
1.5
L
1
2
2
1
W
Nemesis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,003
Damage
7,167
16,541
Taken
15,829
5,164
Mitigated
5,496
4,992
Healing
4,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,408
143
0
951
2,823
1,440
0
625
2,198
7,617
0
L
Athena
2,581
858
105
2,615
5,540
2,285
0
1,295
4,245
13,613
0
W
2,793
625
0
1,156
2,724
1,245
0
439
2,285
0
27,261
L
Ravana
1,055
174
0
224
1,792
472
0
456
1,336
0
12,107
L
Jormungandr
GhostlySage
Jormungandr
439
312
0
150
3,564
1,431
0
0
3,296
9,594
0
W
Medusa
QoDovah3
Medusa
1,836
669
153
361
3,295
676
0
1,325
1,970
0
16,290
L
988
265
0
610
1,925
554
704
373
1,552
17,230
2,148
W
1,057
373
0
345
2,496
561
0
724
1,772
15,582
0
L
2,104
1,397
0
917
3,008
754
0
341
2,667
0
16,629
W
Nemesis
2,909
1,120
0
2,026
5,203
1,242
0
854
4,349
0
22,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,469
Gold Earned
21,296
178
Minions Killed
156
0
Camps Cleared
0
745,611
Distance Traveled
638,020
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,147
592
8
1
0
148,602
1
L
Athena
4,693
670
23
3
0
157,282
2
W
Chaac
5,334
762
61
9
0
136,887
1
L
Ravana
3,837
548
27
4
0
80,731
3
L
Jormungandr
3,847
550
28
4
0
116,190
0
W
Medusa
4,034
576
37
5
0
140,326
0
L
Sol
4,572
653
46
7
0
158,416
0
W
Agni
4,240
606
25
4
0
143,334
5
L
Neith
4,347
621
32
5
0
125,401
0
W
Nemesis
4,714
673
47
7
0
176,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role