Player Matchup

Anhur
Anhur
Doankee
Anhur
Level 126
God Stats
11W - 7L
1,484 SR
Queue Stats
329W - 333L
1,602 Elo+
Party 3
Skadi
Skadi
JadDark21
Skadi
Level 95
God Stats
2W - 0L
1,709 SR
Queue Stats
69W - 76L
1,483 Elo+
Solo
Raijin
Raijin
PantsuSenpai
Raijin
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,440 Elo+
Party 2
Bacchus
Bacchus
SxeSenpai
Bacchus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,447 Elo+
Party 2
Loki
Loki
toolegittopause
Loki
Level 67
God Stats
5W - 4L
1,474 SR
Queue Stats
94W - 110L
1,454 Elo+
Party 3
Team Averages
Level 85
1,533 SR
1,485 Elo+

VS

Team Averages
Level 111
1,560 SR
1,409 Elo+
Atlas
Atlas
PoPoCheers
Atlas
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
665W - 681L
1,408 Elo+
Party 1
Kuzenbo
Kuzenbo
RoughCookie
Kuzenbo
Level 69
God Stats
7W - 4L
1,620 SR
Queue Stats
329W - 324L
1,406 Elo+
Party 1
King Arthur
King Arthur
SBFM5410
King Arthur
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,318 Elo+
Party 1
Chernobog
Chernobog
WhitestMass
Chernobog
Level 117
God Stats
1W - 2L
1,569 SR
Queue Stats
194W - 197L
1,425 Elo+
Party 1
Bastet
Bastet
oSo Kalepzo
Bastet
Level 114
God Stats
10W - 3L
1,611 SR
Queue Stats
215W - 209L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Doankee
Anhur
19
4 / 5 / 12
11,100
793
16,602
13,727
5,515
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
JadDark21
Skadi
19
7 / 4 / 14
11,806
843
20,774
13,822
5,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
17
4 / 6 / 10
10,835
774
13,092
11,945
4,428
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
SxeSenpai
Bacchus
20
4 / 1 / 14
11,704
836
14,451
26,956
30,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 8 / 8
10,776
770
8,971
12,647
6,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
4 / 5 / 13
10,745
768
14,655
18,497
23,422
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
RoughCookie
Kuzenbo
18
4 / 3 / 17
10,701
764
12,879
18,551
32,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
SBFM5410
King Arthur
16
2 / 6 / 16
9,402
672
4,208
19,491
20,592
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
WhitestMass
Chernobog
16
5 / 5 / 18
10,067
719
12,078
13,743
6,463
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
18
9 / 5 / 11
10,523
752
23,808
17,145
7,031
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
99
24
Kills
24
24
Deaths
24
58
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Anhur
Doankee
Anhur
4
5
12
2
W
Skadi
JadDark21
Skadi
7
4
14
3.5
W
Raijin
4
6
10
1.5
L
Atlas
4
5
13
2.1
L
Kuzenbo
RoughCookie
Kuzenbo
4
3
17
4.17
L
King Arthur
SBFM5410
King Arthur
2
6
16
1.67
W
Bacchus
SxeSenpai
Bacchus
4
1
14
11
L
Chernobog
WhitestMass
Chernobog
5
5
18
2.8
L
Bastet
9
5
11
2.9
W
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,890
Damage
67,628
79,097
Taken
87,427
52,512
Mitigated
90,329
33,038
Healing
24,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Doankee
Anhur
16,602
7,884
2,628
3,056
13,727
5,515
1,741
5,403
8,324
0
43,201
W
Skadi
JadDark21
Skadi
20,774
5,666
4,087
2,153
13,822
5,557
1,578
5,821
7,919
0
43,143
W
Raijin
13,092
2,378
2,292
1,433
11,945
4,428
1,075
3,171
8,698
22,147
0
L
Atlas
14,655
3,934
1,901
2,099
18,497
23,422
241
5,685
12,223
35,304
0
L
Kuzenbo
RoughCookie
Kuzenbo
12,879
3,754
1,293
2,225
18,551
32,821
26
5,462
12,532
18,535
0
L
King Arthur
SBFM5410
King Arthur
4,208
762
2,159
3,069
19,491
20,592
372
6,635
12,412
0
10,017
W
Bacchus
SxeSenpai
Bacchus
14,451
1,439
1,085
13,740
26,956
30,705
213
8,521
18,192
25,920
0
L
Chernobog
WhitestMass
Chernobog
12,078
7,492
1,822
1,099
13,743
6,463
438
2,789
10,614
0
26,448
L
Bastet
23,808
3,989
3,194
5,365
17,145
7,031
373
5,713
11,086
0
36,170
W
8,971
2,821
1,221
1,343
12,647
6,307
1,107
4,618
8,001
0
14,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,221
Gold Earned
51,438
185
Minions Killed
117
0
Camps Cleared
0
1,194,059
Distance Traveled
1,274,025
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,100
793
68
5
0
219,321
2
W
Skadi
11,806
843
56
4
0
234,768
1
W
Raijin
10,835
774
24
2
0
222,488
6
L
Atlas
10,745
768
32
2
0
238,933
0
L
Kuzenbo
10,701
764
9
1
0
263,708
0
L
King Arthur
9,402
672
16
1
0
226,106
0
W
Bacchus
11,704
836
27
2
0
289,257
0
L
Chernobog
10,067
719
34
2
0
231,971
1
L
Bastet
10,523
752
26
2
0
313,307
0
W
Loki
10,776
770
10
1
0
228,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role