Player Matchup

The Morrigan
The Morrigan
ASOCarnage
The Morrigan
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 106L
1,538 Elo+
Party 2
Ah Puch
Ah Puch
DabDadDarryl
Ah Puch
Level 89
God Stats
2W - 2L
1,253 SR
Queue Stats
54W - 64L
1,425 Elo+
Party 2
Thor
Thor
One-800-Nympho
Thor
Level 127
God Stats
1W - 2L
1,408 SR
Queue Stats
190W - 215L
1,435 Elo+
Party 1
Tiamat
Tiamat
iIntricate_
Tiamat
Level 49
God Stats
1W - 4L
1,342 SR
Queue Stats
178W - 244L
1,346 Elo+
Party 1
Baron Samedi
Baron Samedi
jacko26823
Baron Samedi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 78L
1,403 Elo+
Solo
Team Averages
Level 95
1,401 SR
1,429 Elo+

VS

Team Averages
Level 105
1,493 SR
1,433 Elo+
Atlas
Atlas
Murpley
Atlas
Level 60
God Stats
1W - 1L
1,503 SR
Queue Stats
71W - 79L
1,377 Elo+
Party 3
Osiris
Osiris
SenatorGaspack
Osiris
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ah Puch
Ah Puch
noobies123
Ah Puch
Level 86
God Stats
5W - 0L
1,888 SR
Queue Stats
88W - 97L
1,424 Elo+
Party 4
Fafnir
Fafnir
uRqLol
Fafnir
Level 119
God Stats
1W - 1L
1,295 SR
Queue Stats
131W - 148L
1,415 Elo+
Party 3
Baron Samedi
Baron Samedi
xvBloodyKartana
Baron Samedi
Level 122
God Stats
1W - 1L
1,279 SR
Queue Stats
112W - 127L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ASOCarnage
The Morrigan
20
8 / 8 / 11
15,178
759
23,310
15,743
8,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
DabDadDarryl
Ah Puch
20
4 / 5 / 10
13,581
679
35,782
18,021
6,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 11 / 10
13,026
651
14,061
23,307
19,934
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
17
3 / 9 / 7
11,478
574
9,230
18,514
10,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
jacko26823
Baron Samedi
20
5 / 6 / 8
12,668
633
20,455
21,142
8,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Murpley
Atlas
20
8 / 5 / 24
13,988
699
17,869
30,581
44,294
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
5 / 5 / 23
13,329
666
12,351
28,224
47,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
noobies123
Ah Puch
20
7 / 4 / 25
14,111
706
23,547
22,853
11,404
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
uRqLol
Fafnir
20
5 / 6 / 20
14,190
710
7,792
28,115
47,226
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
xvBloodyKartana
Baron Samedi
20
14 / 5 / 15
14,829
741
21,716
19,037
9,927
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
146
25
Kills
39
39
Deaths
25
46
Assists
107
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
ASOCarnage
The Morrigan
8
8
11
1.69
L
Ah Puch
DabDadDarryl
Ah Puch
4
5
10
1.8
W
Atlas
Murpley
Atlas
8
5
24
4
L
5
11
10
0.91
W
5
5
23
3.3
L
Tiamat
3
9
7
0.72
L
Baron Samedi
jacko26823
Baron Samedi
5
6
8
1.5
W
Ah Puch
noobies123
Ah Puch
7
4
25
4.88
W
Fafnir
uRqLol
Fafnir
5
6
20
2.5
W
Baron Samedi
xvBloodyKartana
Baron Samedi
14
5
15
4.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,838
Damage
83,275
96,727
Taken
128,810
53,918
Mitigated
160,244
31,208
Healing
59,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
ASOCarnage
The Morrigan
23,310
1,978
1,956
3,213
15,743
8,378
163
11,593
3,732
47,204
0
L
Ah Puch
DabDadDarryl
Ah Puch
35,782
1,043
1,211
4,775
18,021
6,752
428
14,798
2,814
58,342
0
W
Atlas
Murpley
Atlas
17,869
6,611
5,682
6,873
30,581
44,294
1,236
18,206
11,400
45,779
0
L
14,061
1,331
1,030
2,556
23,307
19,934
651
16,642
6,379
0
26,892
W
12,351
1,954
3,420
7,007
28,224
47,393
631
16,897
10,552
5,030
19,833
L
Tiamat
9,230
774
919
3,461
18,514
10,046
172
13,625
4,676
21,194
0
L
Baron Samedi
jacko26823
Baron Samedi
20,455
1,470
4,476
7,611
21,142
8,808
204
15,744
4,728
33,807
0
W
Ah Puch
noobies123
Ah Puch
23,547
1,086
3,554
5,359
22,853
11,404
1,184
15,676
6,629
54,431
0
W
Fafnir
uRqLol
Fafnir
7,792
2,338
3,555
5,398
28,115
47,226
1,143
19,051
8,182
17,340
0
W
Baron Samedi
xvBloodyKartana
Baron Samedi
21,716
1,346
11,730
7,380
19,037
9,927
2,154
15,190
3,270
64,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,931
Gold Earned
70,447
216
Minions Killed
233
0
Camps Cleared
0
1,464,437
Distance Traveled
1,761,832
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
15,178
759
76
4
0
304,513
0
L
Ah Puch
13,581
679
59
3
0
336,779
0
W
Atlas
13,988
699
38
2
0
370,449
0
L
Thor
13,026
651
16
1
0
226,565
0
W
Osiris
13,329
666
28
1
0
389,483
1
L
Tiamat
11,478
574
21
1
0
279,989
0
L
Baron Samedi
12,668
633
44
2
0
316,591
0
W
Ah Puch
14,111
706
67
3
0
366,560
1
W
Fafnir
14,190
710
23
1
0
315,657
0
W
Baron Samedi
14,829
741
77
4
0
319,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role