Player Matchup

Baron Samedi
Baron Samedi
Amosthegreatest
Baron Samedi
Level 66
God Stats
8W - 8L
1,437 SR
Queue Stats
93W - 115L
1,538 Elo+
Party 1
Mulan
Mulan
FoogiWoo
Mulan
Level 67
God Stats
1W - 3L
1,594 SR
Queue Stats
248W - 186L
1,607 Elo+
Party 1
Medusa
Medusa
QuiGonGym
Medusa
Level 47
God Stats
11W - 9L
1,560 SR
Queue Stats
91W - 77L
1,588 Elo+
Party 1
Kuzenbo
Kuzenbo
Rageman54
Kuzenbo
Level 127
God Stats
8W - 6L
1,662 SR
Queue Stats
283W - 243L
1,609 Elo+
Party 1
Hun Batz
Hun Batz
SlayingPeaches4
Hun Batz
Level 126
God Stats
2W - 1L
1,335 SR
Queue Stats
151W - 111L
1,604 Elo+
Party 1
Team Averages
Level 87
1,518 SR
1,589 Elo+

VS

Team Averages
Level 97
1,703 SR
1,565 Elo+
Neith
Neith
Curgle
Neith
Level 105
God Stats
12W - 6L
2,058 SR
Queue Stats
349W - 461L
1,585 Elo+
Party 2
Nu Wa
Nu Wa
RedWarriorWolf
Nu Wa
Level 125
God Stats
3W - 5L
1,617 SR
Queue Stats
117W - 110L
1,493 Elo+
Solo
Izanami
Izanami
SugarOrtega
Izanami
Level 127
God Stats
54W - 50L
1,633 SR
Queue Stats
916W - 1,027L
1,604 Elo+
Party 2
Awilix
Awilix
Ultraspike15
Awilix
Level 107
God Stats
7W - 4L
1,543 SR
Queue Stats
406W - 515L
1,587 Elo+
Party 2
Yemoja
Yemoja
berrybrick
Yemoja
Level 22
God Stats
24W - 13L
1,665 SR
Queue Stats
43W - 27L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Amosthegreatest
Baron Samedi
10
4 / 1 / 3
5,927
593
4,148
4,660
2,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
FoogiWoo
Mulan
12
3 / 0 / 0
6,653
665
3,458
7,290
4,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
QuiGonGym
Medusa
9
6 / 1 / 1
6,093
609
8,926
4,676
1,084
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Rageman54
Kuzenbo
8
1 / 1 / 6
5,531
553
3,999
7,362
4,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
9
3 / 1 / 4
5,699
570
4,201
6,707
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Curgle
Neith
11
2 / 2 / 0
6,409
641
4,512
4,307
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
5,797
580
3,903
5,330
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
SugarOrtega
Izanami
8
0 / 4 / 2
5,143
514
3,609
7,848
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
8
2 / 4 / 0
5,797
580
4,191
8,443
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
berrybrick
Yemoja
8
0 / 3 / 3
5,034
503
1,381
6,650
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
17
Kills
4
4
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Amosthegreatest
Baron Samedi
4
1
3
5.5
L
Neith
Curgle
Neith
2
2
0
1
W
Mulan
FoogiWoo
Mulan
3
0
0
3
W
Medusa
QuiGonGym
Medusa
6
1
1
6.5
W
Kuzenbo
Rageman54
Kuzenbo
1
1
6
4
L
0
4
1
0.13
W
Hun Batz
3
1
4
5
L
Izanami
SugarOrtega
Izanami
0
4
2
0.25
L
Awilix
2
4
0
0.5
L
Yemoja
berrybrick
Yemoja
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,732
Damage
17,596
30,695
Taken
32,578
13,816
Mitigated
8,997
10,912
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Amosthegreatest
Baron Samedi
4,148
428
258
1,897
4,660
2,194
0
1,396
3,153
30,302
0
L
Neith
Curgle
Neith
4,512
943
0
1,274
4,307
1,583
0
0
4,014
0
36,069
W
Mulan
FoogiWoo
Mulan
3,458
286
0
5,189
7,290
4,141
0
596
6,646
0
35,288
W
Medusa
QuiGonGym
Medusa
8,926
3,601
0
0
4,676
1,084
352
816
3,836
0
35,247
W
Kuzenbo
Rageman54
Kuzenbo
3,999
1,699
0
1,677
7,362
4,611
0
1,209
6,086
15,302
0
L
3,903
440
0
49
5,330
1,721
9
2,544
2,744
34,061
0
W
Hun Batz
4,201
1,385
0
1,891
6,707
1,786
27
1,076
5,575
0
21,208
L
Izanami
SugarOrtega
Izanami
3,609
2,559
0
1,966
7,848
1,120
0
1,495
6,353
0
36,845
L
Awilix
4,191
1,998
273
3,103
8,443
2,201
0
2,273
6,136
0
20,274
L
Yemoja
berrybrick
Yemoja
1,381
625
1,362
1,208
6,650
2,372
0
1,835
4,815
7,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,903
Gold Earned
28,180
270
Minions Killed
308
0
Camps Cleared
0
1,078,835
Distance Traveled
917,563
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,927
593
57
6
0
207,360
4
L
Neith
6,409
641
88
9
0
167,221
2
W
Mulan
6,653
665
98
10
0
223,900
2
W
Medusa
6,093
609
48
5
0
197,041
1
W
Kuzenbo
5,531
553
23
2
0
215,494
0
L
Nu Wa
5,797
580
71
7
0
196,904
4
W
Hun Batz
5,699
570
44
4
0
235,040
2
L
Izanami
5,143
514
84
8
0
160,298
4
L
Awilix
5,797
580
48
5
0
222,032
0
L
Yemoja
5,034
503
17
2
0
171,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role