Player Matchup

Gilgamesh
Gilgamesh
MedicinalLion
Gilgamesh
Level 45
God Stats
14W - 20L
1,435 SR
Queue Stats
85W - 150L
1,318 Elo+
Party 1
Olorun
Olorun
RockinJoker
Olorun
Level 125
God Stats
0W - 2L
1,358 SR
Queue Stats
437W - 690L
1,318 Elo+
Party 1
Atlas
Atlas
cumminsPWR1989
Atlas
Level 108
God Stats
9W - 17L
1,431 SR
Queue Stats
453W - 762L
1,311 Elo+
Party 1
Team Averages
Level 93
1,408 SR
1,316 Elo+

VS

Team Averages
Level 64
1,382 SR
1,289 Elo+
Cthulhu
Cthulhu
Revolt Clouds
Cthulhu
Level 85
God Stats
8W - 4L
1,407 SR
Queue Stats
125W - 176L
1,277 Elo+
Party 2
Zeus
Zeus
SmashyKese
Zeus
Level 44
God Stats
9W - 15L
1,329 SR
Queue Stats
21W - 34L
1,240 Elo+
Solo
Skadi
Skadi
trippie shoota
Skadi
Level 63
God Stats
5W - 5L
1,410 SR
Queue Stats
47W - 69L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MedicinalLion
Gilgamesh
14
6 / 6 / 3
11,725
651
11,574
20,746
19,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
13
2 / 8 / 4
10,732
596
11,235
25,351
8,690
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 4
10,858
603
8,449
20,050
25,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
5 / 0 / 12
12,468
693
22,083
24,613
17,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 5 / 9
11,725
651
9,232
7,400
2,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 4 / 7
13,124
729
21,024
14,727
5,863
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
9
Kills
18
19
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
MedicinalLion
Gilgamesh
6
6
3
1.25
W
Cthulhu
5
0
12
11
L
Olorun
2
8
4
0.5
W
3
5
9
1.5
L
1
5
4
0.6
W
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,258
Damage
52,339
66,147
Taken
46,740
53,449
Mitigated
25,856
17,567
Healing
19,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
MedicinalLion
Gilgamesh
11,574
2,100
253
2,577
20,746
19,255
0
6,448
13,522
0
35,527
W
Cthulhu
22,083
2,536
1,238
13,363
24,613
17,477
280
11,727
12,886
53,017
0
L
Olorun
11,235
4,225
1,891
10,237
25,351
8,690
0
13,343
11,379
47,879
0
W
9,232
1,608
0
280
7,400
2,516
36
3,219
4,181
40,322
0
L
8,449
3,828
529
2,080
20,050
25,504
0
10,358
8,825
23,455
0
W
21,024
9,979
447
4,390
14,727
5,863
1,895
6,053
8,674
0
54,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,315
Gold Earned
37,317
150
Minions Killed
193
4
Camps Cleared
11
918,226
Distance Traveled
1,023,170
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,725
651
46
3
2
353,759
5
W
Cthulhu
12,468
693
68
4
1
381,360
3
L
Olorun
10,732
596
82
5
1
270,539
4
W
Zeus
11,725
651
73
4
4
316,561
7
L
Atlas
10,858
603
22
1
1
293,928
0
W
Skadi
13,124
729
52
3
6
325,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role