Player Matchup

Atlas
Atlas
 
Atlas
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dorol
Sol
Level 126
God Stats
1W - 2L
1,571 SR
Queue Stats
4W - 9L
1,475 Elo+
Solo
Heimdallr
Heimdallr
KingRuck
Heimdallr
Level 127
God Stats
11W - 9L
1,592 SR
Queue Stats
471W - 480L
1,515 Elo+
Solo
Team Averages
Level 126
1,555 SR
1,497 Elo+

VS

Team Averages
Level 109
1,484 SR
1,588 Elo+
He Bo
He Bo
Mesnik124
He Bo
Level 155
God Stats
3W - 2L
1,147 SR
Queue Stats
327W - 249L
1,585 Elo+
Solo
Anhur
Anhur
Safe520
Anhur
Level 106
God Stats
1W - 0L
1,659 SR
Queue Stats
166W - 137L
1,602 Elo+
Party 1
Amaterasu
Amaterasu
Saghaar95
Amaterasu
Level 66
God Stats
9W - 6L
1,647 SR
Queue Stats
233W - 223L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 6 / 1
7,127
548
6,013
14,333
9,185
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
Dorol
Sol
11
1 / 5 / 1
7,844
603
8,694
10,089
3,708
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
KingRuck
Heimdallr
11
1 / 7 / 1
7,908
608
4,143
10,893
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Mesnik124
He Bo
15
11 / 0 / 6
10,660
820
16,422
8,531
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Safe520
Anhur
15
5 / 0 / 13
9,780
752
7,941
8,073
3,083
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Saghaar95
Amaterasu
13
2 / 2 / 10
8,829
679
6,561
14,025
10,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
18
18
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
6
1
0.08
L
Sol
Dorol
Sol
1
5
1
0.3
L
Heimdallr
KingRuck
Heimdallr
1
7
1
0.21
W
He Bo
Mesnik124
He Bo
11
0
6
14
W
Anhur
Safe520
Anhur
5
0
13
11.5
W
Amaterasu
Saghaar95
Amaterasu
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,850
Damage
30,924
35,315
Taken
30,629
16,630
Mitigated
16,892
5,217
Healing
7,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,013
1,813
419
1,270
14,333
9,185
0
7,541
6,584
17,328
0
L
Sol
Dorol
Sol
8,694
2,561
0
3,528
10,089
3,708
0
5,696
4,196
33,432
0
L
Heimdallr
KingRuck
Heimdallr
4,143
1,750
0
0
10,893
3,737
137
3,634
6,876
0
21,383
W
He Bo
Mesnik124
He Bo
16,422
853
111
2,329
8,531
3,186
820
5,472
3,059
44,517
0
W
Anhur
Safe520
Anhur
7,941
3,091
0
3,311
8,073
3,083
1,857
4,900
3,173
0
44,355
W
Amaterasu
Saghaar95
Amaterasu
6,561
1,156
0
2,159
14,025
10,623
461
4,919
9,106
1,786
17,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,879
Gold Earned
29,269
117
Minions Killed
168
1
Camps Cleared
11
613,735
Distance Traveled
771,569
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,127
548
9
1
1
229,776
6
L
Sol
7,844
603
53
4
0
201,702
3
L
Heimdallr
7,908
608
55
4
0
182,257
1
W
He Bo
10,660
820
56
4
4
260,095
2
W
Anhur
9,780
752
77
6
5
242,173
2
W
Amaterasu
8,829
679
35
3
2
269,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role