Player Matchup

Mulan
Mulan
CHAR-B-QUE
Mulan
Level 129
God Stats
7W - 9L
1,545 SR
Queue Stats
702W - 678L
1,474 Elo+
Party 3
Cthulhu
Cthulhu
Kurai Sora8674
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kutsin
Ah Muzen Cab
Level 66
God Stats
16W - 17L
1,586 SR
Queue Stats
84W - 96L
1,434 Elo+
Party 1
Pele
Pele
ZeroMadness0
Pele
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,403 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
connorsec
Morgan Le Fay
Level 89
God Stats
1W - 6L
1,087 SR
Queue Stats
219W - 226L
1,430 Elo+
Party 3
Team Averages
Level 67
1,444 SR
1,448 Elo+

VS

Team Averages
Level 111
1,478 SR
1,448 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Elpollo67
Kukulkan
Level 101
God Stats
11W - 5L
1,566 SR
Queue Stats
185W - 177L
1,417 Elo+
Party 4
Geb
Geb
PAPUSKENWAY
Geb
Level 107
God Stats
1W - 2L
1,334 SR
Queue Stats
187W - 193L
1,444 Elo+
Party 4
Anhur
Anhur
Urs2507
Anhur
Level 75
God Stats
56W - 60L
1,438 SR
Queue Stats
410W - 413L
1,449 Elo+
Solo
Sol
Sol
volmandosh
Sol
Level 143
God Stats
8W - 5L
1,551 SR
Queue Stats
334W - 333L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
2 / 2 / 1
6,738
481
2,432
6,068
3,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
1 / 7 / 1
5,682
406
1,951
10,180
4,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Kutsin
Ah Muzen Cab
12
5 / 5 / 1
7,388
528
12,331
11,790
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 7 / 1
6,071
434
4,496
10,717
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
connorsec
Morgan Le Fay
7
0 / 6 / 2
5,569
398
1,737
5,809
2,011

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 1 / 3
8,302
593
6,231
9,696
4,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Elpollo67
Kukulkan
15
7 / 2 / 7
9,431
674
6,190
6,072
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 3 / 10
7,609
544
2,378
12,028
5,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Urs2507
Anhur
12
6 / 4 / 2
7,793
557
7,187
9,958
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 0 / 8
8,765
626
8,777
7,337
2,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
9
Kills
27
27
Deaths
10
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
3
5.5
L
Mulan
2
2
1
1.25
W
Kukulkan
Elpollo67
Kukulkan
7
2
7
5.25
L
1
7
1
0.21
L
Ah Muzen Cab
Kutsin
Ah Muzen Cab
5
5
1
1.1
W
3
3
10
2.67
W
Anhur
Urs2507
Anhur
6
4
2
1.75
L
1
7
1
0.21
L
Morgan Le Fay
connorsec
Morgan Le Fay
0
6
2
0.17
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,947
Damage
30,763
44,564
Taken
45,091
16,209
Mitigated
16,670
9,616
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,231
1,077
0
3,351
9,696
4,394
932
253
9,094
0
37,732
L
Mulan
2,432
358
0
1,530
6,068
3,276
0
1,149
4,506
3,241
21,500
W
Kukulkan
Elpollo67
Kukulkan
6,190
982
0
1,911
6,072
2,128
767
1,028
4,875
58,597
0
L
1,951
252
0
290
10,180
4,994
46
4,375
5,769
10,108
0
L
Ah Muzen Cab
Kutsin
Ah Muzen Cab
12,331
6,347
0
4,847
11,790
2,771
0
2,854
8,860
0
44,882
W
2,378
378
0
1,001
12,028
5,901
124
837
11,187
19,237
0
W
Anhur
Urs2507
Anhur
7,187
3,279
0
3,252
9,958
1,672
0
652
9,306
0
36,197
L
4,496
1,294
0
2,748
10,717
3,157
328
3,521
7,098
0
28,003
L
Morgan Le Fay
connorsec
Morgan Le Fay
1,737
129
0
201
5,809
2,011
111
4,508
1,301
16,550
0
W
8,777
4,417
0
3,873
7,337
2,575
4,787
704
6,549
54,207
8,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,448
Gold Earned
41,900
223
Minions Killed
386
0
Camps Cleared
0
1,059,946
Distance Traveled
1,361,273
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,302
593
67
5
0
272,706
0
L
Mulan
6,738
481
51
4
0
137,198
1
W
Kukulkan
9,431
674
120
9
0
262,970
2
L
Cthulhu
5,682
406
22
2
0
204,074
1
L
Ah Muzen Cab
7,388
528
61
4
0
257,126
1
W
Geb
7,609
544
38
3
0
284,373
1
W
Anhur
7,793
557
66
5
0
245,304
2
L
Pele
6,071
434
56
4
0
285,697
1
L
Morgan Le Fay
5,569
398
33
2
0
175,851
2
W
Sol
8,765
626
95
7
0
295,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role