Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BigFarterXD
Ullr
Level 128
God Stats
1W - 2L
1,595 SR
Queue Stats
42W - 46L
1,571 Elo+
Party 2
Thoth
Thoth
LatamSkinner
Thoth
Level 122
God Stats
2W - 4L
1,459 SR
Queue Stats
34W - 43L
1,545 Elo+
Party 2
Team Averages
Level 130
1,518 SR
1,539 Elo+

VS

Team Averages
Level 79
1,916 SR
1,842 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
TooBusyDying
Persephone
Level 137
God Stats
33W - 2L
2,152 SR
Queue Stats
641W - 62L
2,065 Elo+
Party 1
Thor
Thor
Toobusynotdying
Thor
Level 24
God Stats
9W - 0L
2,096 SR
Queue Stats
137W - 13L
1,962 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 11 / 2
6,928
693
6,123
14,310
6,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 4 / 2
6,268
627
3,599
6,232
2,023
10
2 / 5 / 2
6,893
689
6,619
8,832
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 2 / 12
7,674
767
4,649
9,567
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
TooBusyDying
Persephone
12
4 / 2 / 14
8,585
859
8,902
5,299
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
16 / 1 / 2
9,737
974
12,762
10,581
4,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
20
20
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
11
2
0.27
W
Kuzenbo
 
Kuzenbo
0
2
12
3
L
1
4
2
0.5
L
2
5
2
0.6
W
Persephone
TooBusyDying
Persephone
4
2
14
5.5
W
16
1
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,341
Damage
26,313
29,374
Taken
25,447
10,866
Mitigated
14,511
1,070
Healing
4,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,123
2,064
0
570
14,310
6,707
0
7,279
6,481
0
17,471
W
Kuzenbo
 
Kuzenbo
4,649
1,581
0
1,067
9,567
8,212
548
1,742
7,432
11,305
0
L
3,599
2,012
0
250
6,232
2,023
0
3,096
2,863
0
6,012
L
6,619
352
0
250
8,832
2,136
0
2,758
5,736
21,604
0
W
Persephone
TooBusyDying
Persephone
8,902
475
0
1,553
5,299
1,664
540
1,832
3,179
39,520
0
W
12,762
2,637
0
1,744
10,581
4,635
1,030
2,536
7,695
0
27,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,089
Gold Earned
25,996
68
Minions Killed
112
0
Camps Cleared
9
406,813
Distance Traveled
557,512
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,928
693
13
1
0
157,303
5
W
Kuzenbo
7,674
767
13
1
0
196,970
1
L
Ullr
6,268
627
11
1
0
80,814
0
L
Thoth
6,893
689
44
4
0
168,696
3
W
Persephone
8,585
859
75
8
3
173,878
1
W
Thor
9,737
974
24
2
6
186,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role