Player Matchup

Chaac
Chaac
BoyistheDevil
Chaac
Level 127
God Stats
1W - 0L
1,480 SR
Queue Stats
8W - 7L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
ChibiShado
Baron Samedi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,804 Elo+
Party 1
Pele
Pele
Feivor
Pele
Level 143
God Stats
1W - 2L
1,536 SR
Queue Stats
42W - 41L
1,538 Elo+
Party 1
Ares
Ares
Johnnywhatagent
Ares
Level 26
God Stats
4W - 4L
1,725 SR
Queue Stats
69W - 98L
1,435 Elo+
Solo
Xbalanque
Xbalanque
Octane24
Xbalanque
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 40L
1,616 Elo+
Solo
Team Averages
Level 69
1,548 SR
1,585 Elo+

VS

Team Averages
Level 80
1,399 SR
1,485 Elo+
Artio
Artio
 
Artio
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Ailusive
Baron Samedi
Level 125
God Stats
1W - 8L
1,128 SR
Queue Stats
224W - 252L
1,416 Elo+
Party 3
Sun Wukong
Sun Wukong
Happycoffee
Sun Wukong
Level 109
God Stats
0W - 2L
1,313 SR
Queue Stats
126W - 131L
1,395 Elo+
Party 3
Sol
Sol
MedicinalHunter
Sol
Level 87
God Stats
19W - 6L
1,818 SR
Queue Stats
979W - 719L
1,525 Elo+
Party 2
Nemesis
Nemesis
Tohuvabohu
Nemesis
Level 49
God Stats
0W - 2L
1,239 SR
Queue Stats
387W - 223L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 13
8,919
811
9,389
17,172
18,614
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
ChibiShado
Baron Samedi
18
7 / 1 / 12
10,104
919
11,495
11,229
13,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
Feivor
Pele
16
4 / 3 / 12
9,330
848
13,385
11,241
7,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 2 / 14
8,111
737
6,234
8,401
7,220
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Octane24
Xbalanque
16
9 / 2 / 8
9,853
896
17,141
8,002
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 4 / 5
7,729
703
4,388
14,398
14,847
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Ailusive
Baron Samedi
13
0 / 6 / 8
7,300
664
6,456
11,213
6,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Happycoffee
Sun Wukong
14
4 / 6 / 3
8,189
744
5,837
14,996
10,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 3 / 5
8,098
736
18,466
10,161
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Tohuvabohu
Nemesis
14
1 / 3 / 8
7,834
712
5,279
13,313
6,997
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
22
Kills
9
10
Deaths
22
59
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
4
5
1.13
L
Baron Samedi
Ailusive
Baron Samedi
0
6
8
0.67
W
2
2
13
4.25
W
Baron Samedi
ChibiShado
Baron Samedi
7
1
12
13
W
Pele
Feivor
Pele
4
3
12
3.33
L
Sun Wukong
Happycoffee
Sun Wukong
4
6
3
0.92
W
0
2
14
3.5
L
2
3
5
1.5
W
Xbalanque
Octane24
Xbalanque
9
2
8
6.5
L
Nemesis
Tohuvabohu
Nemesis
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,644
Damage
40,426
56,045
Taken
64,081
51,088
Mitigated
42,553
28,592
Healing
16,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,388
177
1,569
2,420
14,398
14,847
0
3,867
10,137
6,276
0
L
Baron Samedi
Ailusive
Baron Samedi
6,456
559
2,086
1,550
11,213
6,112
17
2,530
8,532
15,272
0
W
9,389
456
1,651
6,689
17,172
18,614
354
8,737
8,270
0
19,697
W
Baron Samedi
ChibiShado
Baron Samedi
11,495
482
7,203
4,683
11,229
13,917
431
4,715
6,432
28,917
0
W
Pele
Feivor
Pele
13,385
1,631
2,193
2,679
11,241
7,078
1,021
6,979
4,104
0
22,932
L
Sun Wukong
Happycoffee
Sun Wukong
5,837
1,420
141
2,708
14,996
10,358
0
4,287
10,502
0
7,363
W
6,234
164
0
0
8,401
7,220
219
3,844
4,395
7,851
0
L
18,466
6,717
325
2,405
10,161
4,239
750
3,508
6,566
43,759
0
W
Xbalanque
Octane24
Xbalanque
17,141
7,114
1,888
1,606
8,002
4,259
1,905
5,035
2,890
0
33,598
L
Nemesis
Tohuvabohu
Nemesis
5,279
585
693
3,019
13,313
6,997
57
3,537
9,662
0
13,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,317
Gold Earned
39,150
125
Minions Killed
99
0
Camps Cleared
0
1,063,439
Distance Traveled
954,659
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,729
703
3
0
0
198,526
0
L
Baron Samedi
7,300
664
20
2
0
165,537
0
W
Chaac
8,919
811
15
1
0
234,013
3
W
Baron Samedi
10,104
919
32
3
0
201,427
2
W
Pele
9,330
848
29
3
0
244,704
3
L
Sun Wukong
8,189
744
7
1
0
173,317
0
W
Ares
8,111
737
2
0
0
199,514
6
L
Sol
8,098
736
54
5
0
181,561
2
W
Xbalanque
9,853
896
47
4
0
183,781
1
L
Nemesis
7,834
712
15
1
0
235,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role