Player Matchup

Izanami
Izanami
CpKronikG
Izanami
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 38L
1,289 Elo+
Solo
Aphrodite
Aphrodite
I-_-Templier-_-I
Aphrodite
Level 105
God Stats
4W - 4L
1,287 SR
Queue Stats
120W - 134L
1,359 Elo+
Party 1
Anubis
Anubis
KOIZARASKY
Anubis
Level 102
God Stats
3W - 1L
1,218 SR
Queue Stats
7W - 6L
1,542 Elo+
Solo
Nike
Nike
Mll-Terra
Nike
Level 111
God Stats
10W - 10L
1,350 SR
Queue Stats
99W - 101L
1,375 Elo+
Party 1
Thanatos
Thanatos
l-_-STARFIRE-_-l
Thanatos
Level 69
God Stats
42W - 39L
1,557 SR
Queue Stats
82W - 77L
1,448 Elo+
Party 1
Team Averages
Level 108
1,382 SR
1,403 Elo+

VS

Team Averages
Level 37
1,332 SR
1,218 Elo+
Neith
Neith
Dinkledork
Neith
Level 37
God Stats
3W - 6L
1,289 SR
Queue Stats
3W - 7L
1,331 Elo+
Party 2
Ra
Ra
Jellybean22393
Ra
Level 28
God Stats
4W - 15L
1,119 SR
Queue Stats
29W - 65L
1,157 Elo+
Party 2
Thanatos
Thanatos
KingLeonidas1102
Thanatos
Level 65
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 213L
1,212 Elo+
Party 3
Gilgamesh
Gilgamesh
KyngLeonidas1102
Gilgamesh
Level 28
God Stats
6W - 6L
1,477 SR
Queue Stats
38W - 65L
1,222 Elo+
Party 3
Cthulhu
Cthulhu
Robborboy
Cthulhu
Level 27
God Stats
6W - 13L
1,278 SR
Queue Stats
25W - 55L
1,166 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CpKronikG
Izanami
20
13 / 1 / 3
14,123
614
19,051
15,598
5,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
17
5 / 4 / 16
12,480
543
6,299
15,327
14,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
KOIZARASKY
Anubis
20
15 / 2 / 9
13,995
608
25,810
15,057
7,023
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
19
6 / 2 / 18
13,189
573
12,506
20,575
19,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
15 / 7 / 8
12,789
556
18,653
21,309
8,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
4 / 8 / 4
10,203
444
10,217
16,807
4,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 12 / 1
10,579
460
8,257
17,745
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 13 / 3
10,587
460
9,340
17,855
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
13
2 / 13 / 4
9,041
393
10,200
25,321
6,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Robborboy
Cthulhu
13
1 / 9 / 4
9,071
394
4,914
25,208
23,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
30
54
Kills
14
16
Deaths
55
54
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
CpKronikG
Izanami
13
1
3
14.5
L
Neith
4
8
4
0.75
W
Aphrodite
5
4
16
3.25
L
3
12
1
0.29
W
Anubis
KOIZARASKY
Anubis
15
2
9
9.75
L
4
13
3
0.42
L
Gilgamesh
2
13
4
0.31
W
Nike
6
2
18
7.5
L
Cthulhu
Robborboy
Cthulhu
1
9
4
0.33
W
15
7
8
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,319
Damage
42,928
87,866
Taken
102,936
54,804
Mitigated
44,497
46,053
Healing
16,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CpKronikG
Izanami
19,051
12,109
0
4,311
15,598
5,720
8,213
1,870
13,616
0
97,204
L
Neith
10,217
3,608
473
3,408
16,807
4,662
0
4,220
12,434
0
40,340
W
Aphrodite
6,299
1,295
6,793
8,600
15,327
14,385
1,294
2,907
12,340
47,609
0
L
8,257
837
131
2,999
17,745
4,862
868
8,112
9,593
53,215
0
W
Anubis
KOIZARASKY
Anubis
25,810
894
0
6,265
15,057
7,023
727
3,626
11,125
101,673
0
L
9,340
3,045
0
5,799
17,855
5,204
0
2,061
15,086
0
39,916
L
Gilgamesh
10,200
2,403
0
2,842
25,321
6,700
0
7,578
17,359
0
46,428
W
Nike
12,506
1,024
86
3,722
20,575
19,465
2,521
2,693
17,666
2,204
83,428
L
Cthulhu
Robborboy
Cthulhu
4,914
367
76
1,182
25,208
23,069
0
10,341
14,755
33,522
0
W
18,653
8,377
134
16,142
21,309
8,211
1,310
1,293
19,948
0
63,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,576
Gold Earned
49,481
615
Minions Killed
364
0
Camps Cleared
0
2,084,538
Distance Traveled
1,790,702
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,123
614
189
8
0
458,094
1
L
Neith
10,203
444
66
3
0
346,638
2
W
Aphrodite
12,480
543
55
2
0
382,508
9
L
Ra
10,579
460
104
5
0
364,155
0
W
Anubis
13,995
608
162
7
0
398,725
9
L
Thanatos
10,587
460
73
3
0
387,432
1
L
Gilgamesh
9,041
393
66
3
0
344,614
2
W
Nike
13,189
573
133
6
0
384,324
6
L
Cthulhu
9,071
394
55
2
0
347,863
0
W
Thanatos
12,789
556
76
3
0
460,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role