Player Matchup

Achilles
Achilles
Platinum II
Carricc
Achilles
Platinum II
Level 125
God Stats
4W - 3L
1,588 SR
Queue Stats
61W - 60L
1,859 MMR
Solo
Sol
Sol
Masters
ThePrizmParadox
Sol
Masters
Level 160
God Stats
169W - 197L
1,594 SR
Queue Stats
1,419W - 1,701L
1,986 MMR
Solo
Medusa
Medusa
Gold II
qp Arsonist qp
Medusa
Gold II
Level 130
God Stats
7W - 8L
1,407 SR
Queue Stats
17W - 18L
1,859 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,530 SR
1,901 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 90
1,674 SR
1,904 MMR
Tiamat
Tiamat
Platinum I
SL4LRyy
Tiamat
Platinum I
Level 45
God Stats
1W - 2L
1,622 SR
Queue Stats
38W - 35L
1,953 MMR
Party 1
Hou Yi
Hou Yi
Gold II
crushingsomepous
Hou Yi
Gold II
Level 157
God Stats
0W - 3L
1,585 SR
Queue Stats
188W - 177L
1,603 MMR
Solo
Horus
Horus
Diamond V
nopulloutken
Horus
Diamond V
Level 67
God Stats
2W - 2L
1,816 SR
Queue Stats
39W - 32L
2,155 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Carricc
Achilles
15
10 / 1 / 5
10,169
782
13,807
17,516
21,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 3 / 12
9,214
709
10,917
13,555
5,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 1 / 12
9,481
729
12,756
9,182
3,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
FenrirGebGilgameshBastetOdin

VS

Bans
AresChaacSun WukongCerberusArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
SL4LRyy
Tiamat
11
1 / 3 / 2
7,674
590
12,156
13,325
6,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 6 / 4
8,039
618
8,275
12,225
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 6 / 2
7,953
612
8,102
17,064
10,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
15
Kills
5
5
Deaths
15
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
Carricc
Achilles
10
1
5
12.5
L
Tiamat
SL4LRyy
Tiamat
1
3
2
0.67
W
2
3
12
2.67
L
1
6
4
0.5
L
3
6
2
0.67
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,480
Damage
28,533
40,253
Taken
42,614
30,079
Mitigated
22,321
14,034
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Carricc
Achilles
13,807
3,504
110
6,418
17,516
21,056
38
4,905
11,915
2,830
20,339
L
Tiamat
SL4LRyy
Tiamat
12,156
808
0
1,153
13,325
6,876
0
3,789
9,128
27,581
0
W
10,917
2,816
0
5,584
13,555
5,348
2,425
3,699
9,043
36,902
2,579
L
8,275
3,030
0
703
12,225
5,210
0
3,226
8,743
0
29,109
L
8,102
4,204
890
3,362
17,064
10,235
0
5,076
11,569
0
17,112
W
12,756
4,926
0
1,922
9,182
3,675
475
2,986
5,854
0
55,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,864
Gold Earned
23,666
176
Minions Killed
127
9
Camps Cleared
3
776,996
Distance Traveled
730,940
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,169
782
19
1
1
259,791
2
L
Tiamat
7,674
590
55
4
0
257,564
3
W
Sol
9,214
709
69
5
4
238,886
1
L
Hou Yi
8,039
618
53
4
2
227,470
0
L
Horus
7,953
612
19
1
1
245,906
3
W
Medusa
9,481
729
88
7
4
278,319
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role