Player Matchup

Cthulhu
Cthulhu
Chuckfoolery
Cthulhu
Level 160
God Stats
1W - 2L
1,534 SR
Queue Stats
112W - 97L
1,514 Elo+
Party 3
Jing Wei
Jing Wei
DanHechizero
Jing Wei
Level 122
God Stats
4W - 2L
1,592 SR
Queue Stats
156W - 149L
1,505 Elo+
Party 4
Susano
Susano
OKNI_Bv
Susano
Level 115
God Stats
4W - 0L
1,754 SR
Queue Stats
130W - 144L
1,424 Elo+
Party 4
Nike
Nike
Raikyon
Nike
Level 135
God Stats
4W - 6L
1,493 SR
Queue Stats
106W - 101L
1,436 Elo+
Party 3
Zeus
Zeus
kr3pt
Zeus
Level 159
God Stats
5W - 1L
1,626 SR
Queue Stats
146W - 125L
1,453 Elo+
Party 3
Team Averages
Level 138
1,600 SR
1,466 Elo+

VS

Team Averages
Level 122
1,662 SR
1,554 Elo+
Atlas
Atlas
God Honda
Atlas
Level 160
God Stats
70W - 41L
1,652 SR
Queue Stats
281W - 246L
1,598 Elo+
Party 2
Odin
Odin
InViK Fusion
Odin
Level 147
God Stats
8W - 2L
1,728 SR
Queue Stats
201W - 197L
1,565 Elo+
Party 2
Nemesis
Nemesis
PynkTurtle2
Nemesis
Level 129
God Stats
0W - 3L
1,504 SR
Queue Stats
25W - 21L
1,562 Elo+
Party 1
Zeus
Zeus
TH3-ZAPP3R08
Zeus
Level 127
God Stats
0W - 1L
1,574 SR
Queue Stats
19W - 18L
1,546 Elo+
Party 1
Neith
Neith
THE_13_GUY
Neith
Level 46
God Stats
0W - 1L
1,854 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chuckfoolery
Cthulhu
16
2 / 1 / 12
9,107
759
9,744
12,863
14,906
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jing Wei
DanHechizero
Jing Wei
17
5 / 1 / 7
10,063
839
15,142
10,707
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
OKNI_Bv
Susano
16
4 / 3 / 8
9,731
811
10,023
9,893
4,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
Raikyon
Nike
16
4 / 2 / 5
9,042
754
4,574
8,224
8,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
kr3pt
Zeus
16
3 / 2 / 10
9,392
783
13,642
8,663
3,851
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
God Honda
Atlas
14
2 / 4 / 4
8,435
703
9,638
18,445
14,462
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 2 / 5
7,986
666
5,788
13,164
10,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
PynkTurtle2
Nemesis
13
0 / 4 / 5
7,349
612
6,992
13,316
9,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 4 / 3
9,326
777
13,417
8,330
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
15
2 / 4 / 3
8,624
719
5,134
10,292
3,676
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
18
Kills
9
9
Deaths
18
42
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chuckfoolery
Cthulhu
2
1
12
8
W
Jing Wei
DanHechizero
Jing Wei
5
1
7
8.5
L
Atlas
God Honda
Atlas
2
4
4
1
L
1
2
5
1.75
W
Susano
OKNI_Bv
Susano
4
3
8
2.67
L
Nemesis
PynkTurtle2
Nemesis
0
4
5
0.63
W
Nike
Raikyon
Nike
4
2
5
3.25
L
4
4
3
1.38
L
Neith
2
4
3
0.88
W
Zeus
kr3pt
Zeus
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,125
Damage
40,969
50,350
Taken
63,547
36,688
Mitigated
41,146
8,031
Healing
10,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chuckfoolery
Cthulhu
9,744
103
496
334
12,863
14,906
1
4,703
7,931
33,186
0
W
Jing Wei
DanHechizero
Jing Wei
15,142
12,047
0
3,476
10,707
5,444
1,573
4,595
5,949
0
51,060
L
Atlas
God Honda
Atlas
9,638
3,140
0
2,583
18,445
14,462
1
6,941
11,168
20,846
0
L
5,788
455
0
3,823
13,164
10,508
0
5,196
7,800
96
17,057
W
Susano
OKNI_Bv
Susano
10,023
1,181
0
0
9,893
4,343
146
3,560
6,188
0
23,672
L
Nemesis
PynkTurtle2
Nemesis
6,992
2,702
0
2,189
13,316
9,683
0
5,238
7,949
0
19,250
W
Nike
Raikyon
Nike
4,574
389
0
1,416
8,224
8,144
0
4,613
3,317
0
14,924
L
13,417
1,515
0
1,064
8,330
2,817
0
4,153
4,134
45,253
0
L
Neith
5,134
433
0
873
10,292
3,676
354
1,927
8,336
0
30,338
W
Zeus
kr3pt
Zeus
13,642
2,146
330
1,979
8,663
3,851
484
4,930
3,495
38,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,335
Gold Earned
41,720
312
Minions Killed
255
9
Camps Cleared
6
1,190,498
Distance Traveled
1,110,985
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,107
759
63
5
0
244,989
0
W
Jing Wei
10,063
839
108
9
3
225,457
1
L
Atlas
8,435
703
34
3
0
221,421
2
L
Odin
7,986
666
42
4
2
243,059
3
W
Susano
9,731
811
41
3
1
250,565
2
L
Nemesis
7,349
612
35
3
2
248,368
3
W
Nike
9,042
754
34
3
0
247,833
2
L
Zeus
9,326
777
84
7
2
214,906
2
L
Neith
8,624
719
60
5
0
183,231
0
W
Zeus
9,392
783
66
6
5
221,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role