Player Matchup

Nox
Nox
Big Daddy Dubby
Nox
Level 104
God Stats
2W - 1L
1,482 SR
Queue Stats
191W - 99L
1,686 Elo+
Party 2
Hercules
Hercules
BussyBruiser
Hercules
Level 124
God Stats
43W - 25L
1,677 SR
Queue Stats
459W - 252L
1,574 Elo+
Party 2
Achilles
Achilles
Pune Pappy
Achilles
Level 47
God Stats
10W - 6L
1,678 SR
Queue Stats
149W - 86L
1,581 Elo+
Party 2
Team Averages
Level 92
1,612 SR
1,613 Elo+

VS

Team Averages
Level 78
1,549 SR
1,433 Elo+
Neith
Neith
 
Neith
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DecayingRevenant
Tiamat
Level 66
God Stats
0W - 1L
1,368 SR
Queue Stats
6W - 8L
1,400 Elo+
Party 1
Fenrir
Fenrir
TormentedFiend
Fenrir
Level 68
God Stats
1W - 1L
1,778 SR
Queue Stats
6W - 8L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 10
9,797
754
8,751
5,066
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
BussyBruiser
Hercules
13
3 / 0 / 14
9,539
734
8,064
10,980
5,158
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Pune Pappy
Achilles
13
8 / 0 / 9
10,198
784
8,140
7,651
5,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 1 / 0
7,467
574
4,318
5,887
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 8 / 0
7,205
554
4,060
10,098
3,656
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 9 / 0
6,941
534
4,546
13,947
5,666
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
18
Kills
0
0
Deaths
18
33
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
W
7
0
10
12
W
Hercules
BussyBruiser
Hercules
3
0
14
10
L
0
8
0
0
W
Achilles
Pune Pappy
Achilles
8
0
9
12.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,955
Damage
12,924
23,697
Taken
29,932
12,815
Mitigated
11,003
6,219
Healing
2,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,318
1,118
0
902
5,887
1,681
0
2,862
3,025
0
38,503
W
8,751
461
0
995
5,066
2,084
908
753
4,313
43,246
0
W
Hercules
BussyBruiser
Hercules
8,064
1,542
412
2,792
10,980
5,158
946
1,968
8,738
0
26,456
L
4,060
446
248
1,156
10,098
3,656
0
1,790
8,308
17,395
0
W
Achilles
Pune Pappy
Achilles
8,140
3,556
585
1,435
7,651
5,573
648
2,133
5,518
0
19,690
L
4,546
467
0
79
13,947
5,666
0
4,675
9,272
0
6,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,534
Gold Earned
21,613
149
Minions Killed
116
6
Camps Cleared
4
758,817
Distance Traveled
664,291
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,467
574
87
7
3
242,386
1
W
Nox
9,797
754
91
7
2
235,434
1
W
Hercules
9,539
734
38
3
4
258,911
2
L
Tiamat
7,205
554
28
2
1
210,584
1
W
Achilles
10,198
784
20
2
0
264,472
4
L
Fenrir
6,941
534
1
0
0
211,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role