Player Matchup

Mercury
Mercury
 
Mercury
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BeardonS
Gilgamesh
Level 64
God Stats
3W - 0L
1,664 SR
Queue Stats
16W - 14L
1,517 Elo+
Party 1
Chang'e
Chang'e
SirPenguinV
Chang'e
Level 155
God Stats
2W - 1L
1,549 SR
Queue Stats
53W - 40L
1,551 Elo+
Party 1
Artemis
Artemis
Tankelose
Artemis
Level 98
God Stats
7W - 5L
1,600 SR
Queue Stats
47W - 31L
1,565 Elo+
Party 1
Atlas
Atlas
WildeHoppshot
Atlas
Level 127
God Stats
1W - 3L
1,493 SR
Queue Stats
45W - 35L
1,565 Elo+
Party 1
Team Averages
Level 98
1,561 SR
1,540 Elo+

VS

Team Averages
Level 98
1,459 SR
1,560 Elo+
Sol
Sol
Fine_Kiwi
Sol
Level 26
God Stats
0W - 1L
1,558 SR
Queue Stats
1W - 1L
1,712 Elo+
Party 3
Anubis
Anubis
Fro Masters
Anubis
Level 156
God Stats
40W - 33L
1,616 SR
Queue Stats
166W - 158L
1,550 Elo+
Party 2
Charybdis
Charybdis
LEONEL N7
Charybdis
Level 156
God Stats
19W - 13L
1,520 SR
Queue Stats
174W - 176L
1,490 Elo+
Party 2
Yemoja
Yemoja
MamaMoxxi
Yemoja
Level 23
God Stats
0W - 1L
1,103 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Serqet
Serqet
bubblebunnyxoxo
Serqet
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
7 / 1 / 10
11,881
849
9,037
9,094
4,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
BeardonS
Gilgamesh
17
6 / 3 / 16
11,251
804
10,510
13,509
10,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
SirPenguinV
Chang'e
19
8 / 3 / 15
12,025
859
14,367
11,367
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Tankelose
Artemis
18
6 / 2 / 16
11,362
812
13,915
8,412
2,896
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 0 / 18
12,357
883
6,524
8,388
7,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 2
7,570
541
6,661
12,838
4,743
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anubis
18
3 / 3 / 1
11,164
797
5,502
10,020
5,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
LEONEL N7
Charybdis
16
2 / 6 / 1
9,320
666
6,421
11,927
4,692
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
MamaMoxxi
Yemoja
14
0 / 6 / 4
8,785
628
2,931
13,195
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 7 / 1
9,867
705
6,574
15,999
6,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
18
32
Kills
9
9
Deaths
32
75
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
1
10
12
W
Gilgamesh
BeardonS
Gilgamesh
6
3
16
4.67
L
0
10
2
0.1
L
Anubis
3
3
1
1.17
L
Charybdis
LEONEL N7
Charybdis
2
6
1
0.42
L
Yemoja
MamaMoxxi
Yemoja
0
6
4
0.33
W
Chang'e
SirPenguinV
Chang'e
8
3
15
5.17
W
Artemis
Tankelose
Artemis
6
2
16
7
W
5
0
18
14
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,353
Damage
28,089
50,770
Taken
63,979
28,811
Mitigated
33,428
14,382
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,037
2,249
0
1,464
9,094
4,097
1,764
1,541
7,553
0
28,942
W
Gilgamesh
BeardonS
Gilgamesh
10,510
3,103
0
829
13,509
10,402
751
4,349
8,750
0
25,544
L
6,661
896
0
823
12,838
4,743
0
4,683
8,155
17,954
0
L
Anubis
5,502
48
0
4,124
10,020
5,835
0
3,797
6,223
50,462
0
L
Charybdis
LEONEL N7
Charybdis
6,421
2,709
0
598
11,927
4,692
1
4,464
7,463
0
24,370
L
Yemoja
MamaMoxxi
Yemoja
2,931
646
1,383
1,428
13,195
11,911
0
4,458
8,737
8,837
0
W
Chang'e
SirPenguinV
Chang'e
14,367
860
3,613
4,941
11,367
4,099
1,755
4,630
6,495
58,722
0
W
Artemis
Tankelose
Artemis
13,915
6,180
0
1,996
8,412
2,896
3,183
3,405
4,529
0
33,939
W
6,524
2,267
0
1,539
8,388
7,317
379
1,885
6,503
28,347
0
L
6,574
842
0
636
15,999
6,247
0
3,714
12,285
0
16,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,876
Gold Earned
46,706
319
Minions Killed
222
13
Camps Cleared
5
1,479,833
Distance Traveled
1,012,657
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,881
849
65
5
5
328,454
2
W
Gilgamesh
11,251
804
31
2
0
296,107
2
L
Sol
7,570
541
39
3
0
142,452
0
L
Anubis
11,164
797
105
8
2
223,380
0
L
Charybdis
9,320
666
45
3
2
209,135
1
L
Yemoja
8,785
628
13
1
0
194,074
4
W
Chang'e
12,025
859
108
8
3
279,271
2
W
Artemis
11,362
812
68
5
4
279,689
2
W
Atlas
12,357
883
47
3
1
296,312
3
L
Serqet
9,867
705
20
1
1
243,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role