Player Matchup

Set
Set
DIVINE_BBC
Set
Level 25
God Stats
2W - 5L
1,214 SR
Queue Stats
27W - 40L
1,256 Elo+
Party 3
Chaac
Chaac
MrHourglass247
Chaac
Level 47
God Stats
4W - 3L
1,498 SR
Queue Stats
25W - 40L
1,206 Elo+
Party 3
Cerberus
Cerberus
Re0211
Cerberus
Level 102
God Stats
33W - 43L
1,378 SR
Queue Stats
279W - 330L
1,271 Elo+
Solo
Charybdis
Charybdis
Wolf_0033
Charybdis
Level 52
God Stats
3W - 9L
1,234 SR
Queue Stats
56W - 74L
1,253 Elo+
Party 3
Chang'e
Chang'e
mellizo-guerrero
Chang'e
Level 101
God Stats
12W - 8L
1,500 SR
Queue Stats
198W - 263L
1,321 Elo+
Solo
Team Averages
Level 65
1,365 SR
1,261 Elo+

VS

Team Averages
Level 61
1,435 SR
1,329 Elo+
Ares
Ares
BLURRYFACE7_7
Ares
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
25W - 66L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Baby_three214
Kuzenbo
Level 60
God Stats
9W - 19L
1,386 SR
Queue Stats
193W - 305L
1,261 Elo+
Party 2
Medusa
Medusa
OldManWest410
Medusa
Level 85
God Stats
15W - 15L
1,426 SR
Queue Stats
385W - 483L
1,293 Elo+
Party 1
Kali
Kali
PizzaBabe94
Kali
Level 78
God Stats
4W - 5L
1,362 SR
Queue Stats
272W - 361L
1,305 Elo+
Party 1
Chronos
Chronos
WinnebagoWreckr
Chronos
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 392L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
5,023
502
1,500
4,084
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 0
6,517
652
5,046
4,794
2,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Re0211
Cerberus
8
1 / 1 / 6
5,355
536
4,203
5,665
3,314
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Wolf_0033
Charybdis
9
5 / 1 / 2
5,580
558
4,550
3,809
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 0
6,585
659
3,067
4,492
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
3,979
398
1,090
4,508
2,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
7
1 / 1 / 0
4,319
432
1,305
4,641
5,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 0
5,029
503
2,679
6,260
1,136
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 3 / 0
4,817
482
2,107
7,249
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
4,719
472
2,734
6,357
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
15
Kills
3
3
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Kuzenbo
1
1
0
1
W
0
1
2
1
W
5
0
0
5
L
1
3
0
0.33
L
1
3
0
0.33
W
Cerberus
Re0211
Cerberus
1
1
6
4
L
0
4
0
0
W
Charybdis
Wolf_0033
Charybdis
5
1
2
6
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,366
Damage
9,915
22,844
Taken
29,015
9,637
Mitigated
13,374
11,339
Healing
6,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,090
319
0
160
4,508
2,766
0
0
4,241
5,036
0
L
Kuzenbo
1,305
730
0
0
4,641
5,467
0
0
4,334
11,473
0
W
1,500
741
0
1,290
4,084
1,488
0
365
3,690
0
24,237
W
5,046
748
0
2,724
4,794
2,745
0
1,797
2,793
0
29,585
L
2,679
1,118
0
2,340
6,260
1,136
0
1,929
4,331
0
19,281
L
2,107
1,076
84
2,149
7,249
1,869
0
1,761
5,448
0
18,707
W
Cerberus
Re0211
Cerberus
4,203
355
0
3,145
5,665
3,314
529
488
5,177
23,247
0
L
2,734
1,622
0
1,405
6,357
2,136
0
3,302
2,817
17,462
3,281
W
Charybdis
Wolf_0033
Charybdis
4,550
1,898
0
1,120
3,809
691
1,554
0
3,809
0
19,784
W
3,067
0
39
3,021
4,492
1,399
1,371
1,619
2,873
31,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,060
Gold Earned
22,863
300
Minions Killed
151
0
Camps Cleared
0
972,499
Distance Traveled
855,475
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,979
398
11
1
0
179,225
0
L
Kuzenbo
4,319
432
16
2
0
161,011
0
W
Set
5,023
502
54
5
0
190,406
0
W
Chaac
6,517
652
76
8
0
216,044
2
L
Medusa
5,029
503
42
4
0
186,264
1
L
Kali
4,817
482
47
5
0
174,645
0
W
Cerberus
5,355
536
63
6
0
189,805
1
L
Chronos
4,719
472
35
4
0
154,330
0
W
Charybdis
5,580
558
32
3
0
185,383
3
W
Chang'e
6,585
659
75
8
0
190,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role