Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Colosssos333
Ne Zha
Level 111
God Stats
6W - 1L
1,696 SR
Queue Stats
85W - 70L
1,519 Elo+
Party 1
Ra
Ra
ImNamelesss
Ra
Level 107
God Stats
7W - 2L
1,724 SR
Queue Stats
64W - 43L
1,555 Elo+
Party 1
Apollo
Apollo
PuroStinto
Apollo
Level 140
God Stats
5W - 4L
1,452 SR
Queue Stats
22W - 25L
1,512 Elo+
Party 1
Zeus
Zeus
cascogz_07
Zeus
Level 103
God Stats
9W - 4L
1,795 SR
Queue Stats
491W - 544L
1,423 Elo+
Solo
Team Averages
Level 114
1,633 SR
1,502 Elo+

VS

Team Averages
Level 99
1,428 SR
1,448 Elo+
Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
AmigueroMalafame
Sylvanus
Level 76
God Stats
17W - 32L
1,355 SR
Queue Stats
182W - 272L
1,411 Elo+
Party 3
Odin
Odin
Leviii990
Odin
Level 78
God Stats
16W - 19L
1,448 SR
Queue Stats
257W - 331L
1,413 Elo+
Party 3
Zeus
Zeus
MulaDeBone
Zeus
Level 65
God Stats
3W - 4L
1,133 SR
Queue Stats
252W - 281L
1,372 Elo+
Solo
Susano
Susano
warfader158
Susano
Level 117
God Stats
3W - 2L
1,706 SR
Queue Stats
194W - 204L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 1
5,386
490
2,162
7,078
2,699
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
12
6 / 2 / 0
7,169
652
4,928
6,867
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 5
6,241
567
3,044
4,611
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
PuroStinto
Apollo
10
0 / 4 / 3
6,024
548
3,289
6,357
1,302
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 0
7,703
700
4,162
5,197
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
4 / 3 / 1
6,490
590
7,621
6,517
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 4
5,658
514
2,682
5,278
2,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Odin
10
0 / 1 / 2
5,841
531
2,161
6,503
2,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 1 / 1
4,878
443
217
2,531
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
11
4 / 3 / 4
6,441
586
4,766
7,938
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
8
Kills
9
10
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
1
0.5
L
Artemis
 
Artemis
4
3
1
1.5
L
1
0
4
3
W
Ne Zha
6
2
0
3
W
1
2
5
1.75
L
Odin
0
1
2
1
L
0
1
1
0.5
W
Apollo
PuroStinto
Apollo
0
4
3
0.38
W
1
1
0
1
L
Susano
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,585
Damage
17,447
30,110
Taken
28,767
8,290
Mitigated
10,528
12,471
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,162
153
164
3,226
7,078
2,699
78
1,516
5,562
19,734
0
L
Artemis
 
Artemis
7,621
1,774
0
1,806
6,517
2,099
0
1,707
4,722
0
42,502
L
2,682
824
252
2,766
5,278
2,663
0
1,125
4,153
13,681
0
W
Ne Zha
4,928
1,755
0
2,911
6,867
1,978
109
197
6,593
0
38,027
W
3,044
305
411
1,559
4,611
916
148
102
4,469
24,296
0
L
Odin
2,161
0
0
1,836
6,503
2,768
0
3,936
2,341
0
28,294
L
217
0
0
1,131
2,531
477
0
322
2,097
15,328
0
W
Apollo
PuroStinto
Apollo
3,289
2,461
0
1,388
6,357
1,302
261
1,004
5,353
0
34,172
W
4,162
1,115
0
2,812
5,197
1,395
643
0
4,887
51,588
0
L
Susano
4,766
657
0
2,742
7,938
2,521
0
1,648
6,086
0
30,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,523
Gold Earned
29,308
387
Minions Killed
256
0
Camps Cleared
0
1,170,971
Distance Traveled
1,037,739
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,386
490
33
3
0
249,289
2
L
Artemis
6,490
590
71
6
0
200,429
6
L
Sylvanus
5,658
514
21
2
0
217,454
6
W
Ne Zha
7,169
652
62
6
0
269,794
2
W
Ra
6,241
567
73
7
0
247,282
4
L
Odin
5,841
531
65
6
0
252,716
1
L
Zeus
4,878
443
32
3
0
107,777
0
W
Apollo
6,024
548
91
8
0
208,792
3
W
Zeus
7,703
700
128
12
0
195,814
0
L
Susano
6,441
586
67
6
0
259,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role