Player Matchup

Sol
Sol
Bastets_Onlyfans
Sol
Level 124
God Stats
7W - 3L
1,676 SR
Queue Stats
189W - 93L
1,793 Elo+
Party 1
Hou Yi
Hou Yi
PeggedByLoki
Hou Yi
Level 154
God Stats
8W - 15L
1,480 SR
Queue Stats
470W - 308L
1,733 Elo+
Party 1
Bacchus
Bacchus
SuckBlobchusPP
Bacchus
Level 87
God Stats
267W - 197L
1,736 SR
Queue Stats
608W - 463L
1,696 Elo+
Party 1
Team Averages
Level 122
1,631 SR
1,740 Elo+

VS

Team Averages
Level 103
1,437 SR
1,638 Elo+
Achilles
Achilles
Hyldaria
Achilles
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 36L
1,578 Elo+
Solo
Merlin
Merlin
VibrantSpark
Merlin
Level 70
God Stats
32W - 44L
1,561 SR
Queue Stats
67W - 68L
1,708 Elo+
Solo
Skadi
Skadi
WorldBread8
Skadi
Level 150
God Stats
0W - 2L
1,251 SR
Queue Stats
101W - 80L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 6
6,374
637
6,892
6,667
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
12
5 / 0 / 4
7,497
750
8,631
5,428
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
5 / 0 / 5
8,386
839
6,143
7,837
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hyldaria
Achilles
9
1 / 5 / 0
6,121
612
5,756
10,913
7,432
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
10
0 / 1 / 1
6,439
644
4,655
6,161
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
5,916
592
3,310
6,988
2,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
10
Kills
1
1
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
Achilles
Hyldaria
Achilles
1
5
0
0.2
W
Hou Yi
5
0
4
7
W
5
0
5
7.5
L
Merlin
0
1
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,666
Damage
13,721
19,932
Taken
24,062
14,357
Mitigated
12,291
7,022
Healing
3,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,892
1,488
0
2,623
6,667
2,543
0
2,389
4,278
21,203
1,856
L
Achilles
Hyldaria
Achilles
5,756
1,395
0
186
10,913
7,432
0
6,121
4,792
2,415
7,396
W
Hou Yi
8,631
2,602
0
934
5,428
2,319
0
1,937
3,491
0
26,279
W
6,143
150
380
3,085
7,837
9,495
0
2,085
5,752
16,683
0
L
Merlin
4,655
105
0
2,846
6,161
2,506
0
2,605
3,556
19,101
0
L
3,310
1,062
0
180
6,988
2,353
0
3,970
3,018
0
21,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,257
Gold Earned
18,476
116
Minions Killed
100
6
Camps Cleared
2
593,785
Distance Traveled
528,838
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,374
637
42
4
4
179,189
3
L
Achilles
6,121
612
13
1
1
190,062
3
W
Hou Yi
7,497
750
52
5
2
192,200
3
W
Bacchus
8,386
839
22
2
0
222,396
1
L
Merlin
6,439
644
39
4
0
186,255
3
L
Skadi
5,916
592
48
5
1
152,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role