Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum I
 
Hou Yi
Platinum I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum II
Hisura
Scylla
Platinum II
Level 160
God Stats
3W - 4L
1,495 SR
Queue Stats
86W - 76L
2,016 MMR
Solo
Odin
Odin
Diamond V
zSnowy
Odin
Diamond V
Level 159
God Stats
4W - 3L
1,624 SR
Queue Stats
805W - 771L
2,064 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,524 SR
1,716 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,592 SR
2,067 MMR
Cabrakan
Cabrakan
Platinum II
 
Cabrakan
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Platinum II
 
Freya
Platinum II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
IamKuroōkami
Gilgamesh
Masters
Level 139
God Stats
24W - 10L
1,744 SR
Queue Stats
316W - 273L
2,781 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
JXXQUIN
Kuzenbo
Platinum IV
Level 84
God Stats
7W - 7L
1,547 SR
Queue Stats
67W - 70L
1,826 MMR
Solo
Chiron
Chiron
Masters
TheAℓℓex
Chiron
Masters
Level 160
God Stats
24W - 25L
1,672 SR
Queue Stats
672W - 606L
2,729 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 4 / 0
8,495
566
4,991
12,350
3,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
 
Hou Yi
12
0 / 9 / 0
7,099
473
3,442
11,679
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
 
Sylvanus
10
0 / 7 / 4
6,321
421
6,121
13,136
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Hisura
Scylla
12
1 / 6 / 4
7,484
499
5,780
8,667
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
zSnowy
Odin
14
2 / 2 / 2
8,284
552
4,649
10,623
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
LokiTsukuyomiCliodhnaBastet

VS

Bans
SetArtioSolAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
6 / 2 / 12
8,607
574
10,531
12,374
12,941
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Freya
 
Freya
14
3 / 3 / 5
8,354
557
7,423
9,526
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
IamKuroōkami
Gilgamesh
15
5 / 2 / 4
8,845
590
5,444
8,201
3,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
JXXQUIN
Kuzenbo
15
0 / 1 / 3
8,644
576
6,458
8,238
11,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chiron
18
14 / 0 / 3
11,079
739
15,553
10,070
3,268
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
28
28
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
0
1.25
L
Hou Yi
 
Hou Yi
0
9
0
0
L
Sylvanus
 
Sylvanus
0
7
4
0.29
W
Cabrakan
 
Cabrakan
6
2
12
6
W
Freya
 
Freya
3
3
5
1.83
L
Scylla
Hisura
Scylla
1
6
4
0.5
W
Gilgamesh
IamKuroōkami
Gilgamesh
5
2
4
3.5
W
Kuzenbo
JXXQUIN
Kuzenbo
0
1
3
1.5
W
Chiron
14
0
3
15.5
L
Odin
zSnowy
Odin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,983
Damage
45,409
56,455
Taken
48,409
19,638
Mitigated
36,207
10,425
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,991
1,970
0
1,410
12,350
3,974
558
2,492
9,783
0
59,232
L
Hou Yi
 
Hou Yi
3,442
1,683
0
1,396
11,679
2,258
200
1,344
10,335
0
46,080
L
Sylvanus
 
Sylvanus
6,121
1,305
636
3,755
13,136
6,033
0
7,213
5,923
19,494
6,437
W
Cabrakan
 
Cabrakan
10,531
1,761
0
1,456
12,374
12,941
565
4,410
7,811
28,215
0
W
Freya
 
Freya
7,423
2,453
0
3,665
9,526
4,109
0
3,542
5,821
49,944
6,353
L
Scylla
Hisura
Scylla
5,780
535
0
1,682
8,667
2,262
0
5,749
2,881
47,072
0
W
Gilgamesh
IamKuroōkami
Gilgamesh
5,444
1,341
0
3,806
8,201
3,979
0
1,995
6,106
0
57,396
W
Kuzenbo
JXXQUIN
Kuzenbo
6,458
2,162
0
2,586
8,238
11,910
10
240
7,998
52,334
0
W
Chiron
15,553
7,541
356
5,396
10,070
3,268
0
858
9,189
0
95,424
L
Odin
zSnowy
Odin
4,649
1,265
0
1,546
10,623
5,111
0
6,155
3,965
265
46,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,683
Gold Earned
45,529
462
Minions Killed
494
0
Camps Cleared
0
1,336,303
Distance Traveled
1,580,904
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,495
566
108
7
0
310,449
1
L
Hou Yi
7,099
473
93
6
0
223,062
5
L
Sylvanus
6,321
421
49
3
0
230,391
2
W
Cabrakan
8,607
574
42
3
0
320,416
5
W
Freya
8,354
557
100
7
0
298,034
3
L
Scylla
7,484
499
97
6
0
285,972
4
W
Gilgamesh
8,845
590
102
7
0
356,560
1
W
Kuzenbo
8,644
576
96
6
0
281,661
4
W
Chiron
11,079
739
154
10
0
324,233
1
L
Odin
8,284
552
115
8
0
286,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role