Player Matchup

Ymir
Ymir
ArmyJawbreaker
Ymir
Level 68
God Stats
1W - 1L
1,171 SR
Queue Stats
165W - 188L
1,357 Elo+
Party 1
Chang'e
Chang'e
EliteWolves5678
Chang'e
Level 87
God Stats
42W - 20L
1,654 SR
Queue Stats
216W - 207L
1,421 Elo+
Party 1
Vamana
Vamana
Hoyle 51
Vamana
Level 47
God Stats
2W - 3L
1,328 SR
Queue Stats
104W - 121L
1,379 Elo+
Party 1
Heimdallr
Heimdallr
Sku11Reaper08
Heimdallr
Level 28
God Stats
3W - 7L
1,500 SR
Queue Stats
80W - 101L
1,368 Elo+
Party 1
Fenrir
Fenrir
TTV Optimistics
Fenrir
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 111L
1,361 Elo+
Party 1
Team Averages
Level 55
1,431 SR
1,377 Elo+

VS

Team Averages
Level 46
1,411 SR
1,322 Elo+
Bastet
Bastet
DaksDragoon
Bastet
Level 45
God Stats
0W - 1L
1,173 SR
Queue Stats
23W - 30L
1,351 Elo+
Party 2
Cernunnos
Cernunnos
GearBreaker6562
Cernunnos
Level 27
God Stats
0W - 1L
1,760 SR
Queue Stats
4W - 13L
1,224 Elo+
Party 2
Atlas
Atlas
MrGazing0
Atlas
Level 109
God Stats
0W - 1L
1,156 SR
Queue Stats
12W - 16L
1,352 Elo+
Party 2
Olorun
Olorun
klitbait
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,248 Elo+
Party 2
King Arthur
King Arthur
macdakilla
King Arthur
Level 24
God Stats
5W - 6L
1,468 SR
Queue Stats
21W - 23L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 6
6,486
499
4,948
9,404
8,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 1 / 5
8,155
627
7,299
8,186
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
Hoyle 51
Vamana
14
6 / 0 / 0
7,832
602
5,647
7,010
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Sku11Reaper08
Heimdallr
10
6 / 1 / 3
6,758
520
7,827
6,455
2,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 3 / 4
6,583
506
4,380
8,772
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
2 / 3 / 2
6,649
511
4,971
9,781
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cernunnos
GearBreaker6562
Cernunnos
10
1 / 6 / 0
5,791
445
3,839
8,189
2,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
MrGazing0
Atlas
9
1 / 5 / 0
5,350
412
4,914
7,339
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
klitbait
Olorun
10
1 / 5 / 2
6,130
472
5,716
8,945
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
macdakilla
King Arthur
7
0 / 3 / 1
5,139
395
3,653
10,897
4,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
22
Kills
5
5
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
Bastet
2
3
2
1
W
5
1
5
7.5
L
Cernunnos
GearBreaker6562
Cernunnos
1
6
0
0.17
W
Vamana
Hoyle 51
Vamana
6
0
0
6
L
Atlas
MrGazing0
Atlas
1
5
0
0.2
W
Heimdallr
Sku11Reaper08
Heimdallr
6
1
3
7.5
W
5
3
4
2.33
L
Olorun
klitbait
Olorun
1
5
2
0.4
L
King Arthur
macdakilla
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,101
Damage
23,093
39,827
Taken
45,151
21,438
Mitigated
16,327
12,005
Healing
10,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,948
549
0
1,365
9,404
8,011
0
2,799
6,605
26,286
0
L
Bastet
4,971
1,549
0
4,413
9,781
2,526
0
2,705
6,883
0
31,985
W
7,299
730
186
5,006
8,186
2,957
198
3,131
5,055
50,030
0
L
Cernunnos
GearBreaker6562
Cernunnos
3,839
1,750
0
863
8,189
2,463
0
0
7,731
0
22,918
W
Vamana
Hoyle 51
Vamana
5,647
3,025
0
1,997
7,010
5,138
915
0
7,010
0
40,443
L
Atlas
MrGazing0
Atlas
4,914
2,144
0
717
7,339
3,781
0
2,180
5,148
18,347
1,017
W
Heimdallr
Sku11Reaper08
Heimdallr
7,827
2,941
0
559
6,455
2,197
0
1,876
4,579
0
24,389
W
4,380
1,546
0
2,892
8,772
3,135
0
2,585
6,187
0
26,406
L
Olorun
klitbait
Olorun
5,716
3,230
82
2,322
8,945
3,395
0
4,231
4,510
30,405
0
L
King Arthur
macdakilla
King Arthur
3,653
529
0
1,914
10,897
4,162
0
2,763
8,124
0
12,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,814
Gold Earned
29,059
321
Minions Killed
202
0
Camps Cleared
0
1,264,609
Distance Traveled
1,173,868
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,486
499
40
3
0
242,535
0
L
Bastet
6,649
511
67
5
0
275,019
3
W
Chang'e
8,155
627
108
8
0
265,648
0
L
Cernunnos
5,791
445
46
4
0
190,281
0
W
Vamana
7,832
602
83
6
0
257,439
0
L
Atlas
5,350
412
19
1
0
239,999
1
W
Heimdallr
6,758
520
41
3
0
244,719
1
W
Fenrir
6,583
506
49
4
0
254,268
0
L
Olorun
6,130
472
54
4
0
228,140
3
L
King Arthur
5,139
395
16
1
0
240,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role