Player Matchup

Cthulhu
Cthulhu
Blakwhithammer
Cthulhu
Level 13
God Stats
2W - 4L
1,240 SR
Queue Stats
12W - 37L
1,236 Elo+
Party 1
Medusa
Medusa
Knightrider3690
Medusa
Level 40
God Stats
3W - 4L
1,500 SR
Queue Stats
84W - 119L
1,362 Elo+
Party 1
Ao Kuang
Ao Kuang
eargon2413
Ao Kuang
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 128L
1,464 Elo+
Party 1
Team Averages
Level 52
1,413 SR
1,354 Elo+

VS

Team Averages
Level 74
1,334 SR
1,521 Elo+
Bellona
Bellona
Ukogin
Bellona
Level 86
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
X0Goldbear0X
Sol
Level 7
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
edarx
Ne Zha
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 13
10,249
732
5,529
8,831
7,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 4 / 16
10,600
757
11,182
8,213
2,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
eargon2413
Ao Kuang
16
13 / 2 / 9
11,540
824
13,793
12,503
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ukogin
Bellona
11
0 / 6 / 2
8,185
585
1,996
10,653
5,525
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 11 / 6
8,930
638
6,645
13,330
3,671
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
edarx
Ne Zha
15
6 / 5 / 0
10,900
779
13,448
12,600
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
22
Kills
6
6
Deaths
22
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
5
4
16
3.25
L
Bellona
Ukogin
Bellona
0
6
2
0.17
L
0
11
6
0.27
W
Ao Kuang
eargon2413
Ao Kuang
13
2
9
8.75
L
Ne Zha
edarx
Ne Zha
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,504
Damage
22,089
29,547
Taken
36,583
15,704
Mitigated
14,767
8,784
Healing
3,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,529
401
836
1,849
8,831
7,248
394
2,413
6,418
15,232
0
W
11,182
5,062
619
1,204
8,213
2,796
1,395
1,836
6,377
0
38,761
L
Bellona
Ukogin
Bellona
1,996
761
0
50
10,653
5,525
290
4,075
6,415
0
11,185
L
6,645
2,537
0
972
13,330
3,671
964
6,502
6,607
17,367
0
W
Ao Kuang
eargon2413
Ao Kuang
13,793
3,843
0
4,276
12,503
5,660
541
2,993
9,510
38,432
2,506
L
Ne Zha
edarx
Ne Zha
13,448
2,501
0
2,588
12,600
5,571
0
7,720
4,574
0
43,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,389
Gold Earned
28,015
139
Minions Killed
125
6
Camps Cleared
6
747,813
Distance Traveled
714,832
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,249
732
19
1
0
259,153
0
W
Medusa
10,600
757
64
5
0
234,559
0
L
Bellona
8,185
585
34
2
0
250,839
0
L
Sol
8,930
638
29
2
1
182,904
1
W
Ao Kuang
11,540
824
56
4
6
254,101
0
L
Ne Zha
10,900
779
62
4
5
281,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role