Player Matchup

Skadi
Skadi
BoTw Wasser
Skadi
Level 106
God Stats
2W - 3L
1,691 SR
Queue Stats
73W - 70L
1,492 Elo+
Solo
Chaac
Chaac
KineticBubble
Chaac
Level 64
God Stats
31W - 45L
1,445 SR
Queue Stats
47W - 77L
1,378 Elo+
Party 2
Hel
Hel
Strong_UnityCC
Hel
Level 68
God Stats
14W - 28L
1,422 SR
Queue Stats
56W - 110L
1,350 Elo+
Party 2
Team Averages
Level 79
1,519 SR
1,407 Elo+

VS

Team Averages
Level 114
1,623 SR
1,522 Elo+
Hera
Hera
HelloItsNessie
Hera
Level 105
God Stats
7W - 6L
1,538 SR
Queue Stats
149W - 119L
1,543 Elo+
Party 1
Anhur
Anhur
ObIeazy
Anhur
Level 145
God Stats
1W - 3L
1,481 SR
Queue Stats
27W - 27L
1,507 Elo+
Solo
Cu Chulainn
Cu Chulainn
kingpinX360
Cu Chulainn
Level 91
God Stats
3W - 1L
1,851 SR
Queue Stats
52W - 37L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
9,892
471
3,247
6,443
1,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

18
7 / 2 / 2
13,604
648
21,827
29,113
31,396
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 7 / 5
11,973
570
13,043
16,661
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 6
12,821
611
9,082
11,505
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Anhur
ObIeazy
Anhur
18
5 / 3 / 5
13,479
642
16,484
20,306
9,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
kingpinX360
Cu Chulainn
18
5 / 2 / 5
13,158
627
21,199
19,573
21,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
9
Kills
11
11
Deaths
9
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
1
4
6
1
L
7
2
2
4
W
Anhur
ObIeazy
Anhur
5
3
5
2.5
L
2
7
5
0.64
W
Cu Chulainn
kingpinX360
Cu Chulainn
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,117
Damage
46,765
52,217
Taken
51,384
38,074
Mitigated
34,826
21,270
Healing
14,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,247
1,236
0
936
6,443
1,226
0
935
5,270
0
14,454
W
9,082
2,099
0
1,132
11,505
4,438
712
3,045
8,460
48,268
0
L
21,827
2,871
905
9,247
29,113
31,396
0
9,909
17,680
5,403
59,288
W
Anhur
ObIeazy
Anhur
16,484
7,499
0
6,455
20,306
9,301
778
5,610
14,696
0
72,473
L
13,043
779
4,563
5,619
16,661
5,452
0
2,454
13,667
47,210
0
W
Cu Chulainn
kingpinX360
Cu Chulainn
21,199
2,302
0
6,432
19,573
21,087
373
8,701
10,872
11,373
47,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,469
Gold Earned
39,458
201
Minions Killed
267
5
Camps Cleared
13
941,825
Distance Traveled
1,109,815
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,892
471
36
2
2
130,130
2
W
Hera
12,821
611
112
5
1
336,866
2
L
Chaac
13,604
648
90
4
0
438,649
4
W
Anhur
13,479
642
98
5
8
366,371
3
L
Hel
11,973
570
75
4
3
373,046
4
W
Cu Chulainn
13,158
627
57
3
4
406,578
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role