Player Matchup

Ares
Ares
AnubisXIX
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,393 Elo+
Party 3
Neith
Neith
BattlingGem51
Neith
Level 22
God Stats
1W - 5L
1,114 SR
Queue Stats
51W - 66L
1,196 Elo+
Party 3
Gilgamesh
Gilgamesh
Jack_Beasley95
Gilgamesh
Level 63
God Stats
8W - 9L
1,331 SR
Queue Stats
67W - 91L
1,316 Elo+
Party 1
Ao Kuang
Ao Kuang
Mr_Fahrenheit186
Ao Kuang
Level 100
God Stats
4W - 2L
1,500 SR
Queue Stats
151W - 158L
1,356 Elo+
Party 3
Sol
Sol
Vividux
Sol
Level 100
God Stats
7W - 3L
1,583 SR
Queue Stats
186W - 178L
1,422 Elo+
Party 1
Team Averages
Level 59
1,405 SR
1,337 Elo+

VS

Team Averages
Level 48
1,490 SR
1,332 Elo+
Amaterasu
Amaterasu
Cryo Casper
Amaterasu
Level 24
God Stats
1W - 1L
1,699 SR
Queue Stats
19W - 44L
1,228 Elo+
Party 2
Serqet
Serqet
Cryo Demon20
Serqet
Level 82
God Stats
3W - 7L
1,440 SR
Queue Stats
398W - 453L
1,415 Elo+
Party 2
Jing Wei
Jing Wei
Cryo Dragon
Jing Wei
Level 48
God Stats
7W - 4L
1,540 SR
Queue Stats
114W - 152L
1,349 Elo+
Party 2
Cthulhu
Cthulhu
W3tnut999
Cthulhu
Level 45
God Stats
10W - 18L
1,381 SR
Queue Stats
175W - 218L
1,335 Elo+
Solo
Ao Kuang
Ao Kuang
X6 JJG
Ao Kuang
Level 40
God Stats
8W - 11L
1,390 SR
Queue Stats
115W - 152L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
1 / 2 / 1
4,910
491
2,100
7,602
3,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 1 / 4
4,882
488
4,755
4,425
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
Jack_Beasley95
Gilgamesh
7
0 / 1 / 0
4,699
470
951
4,936
1,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
8 / 0 / 1
6,442
644
3,561
5,940
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
11
2 / 2 / 0
6,222
622
6,013
4,033
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cryo Casper
Amaterasu
7
1 / 2 / 0
4,666
467
3,198
5,370
2,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
7
0 / 2 / 1
4,394
439
1,339
5,036
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Cryo Dragon
Jing Wei
7
0 / 3 / 3
4,477
448
2,945
5,677
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
W3tnut999
Cthulhu
8
3 / 3 / 0
4,798
480
4,455
7,436
3,713
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ao Kuang
X6 JJG
Ao Kuang
8
2 / 2 / 0
4,944
494
1,690
7,213
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
12
Kills
6
6
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
1
2
1
0.75
W
1
1
4
3
L
Amaterasu
Cryo Casper
Amaterasu
1
2
0
0.5
L
Serqet
0
2
1
0.25
L
Jing Wei
Cryo Dragon
Jing Wei
0
3
3
0.5
W
Gilgamesh
Jack_Beasley95
Gilgamesh
0
1
0
0
W
8
0
1
8.5
W
Sol
2
2
0
1
L
Cthulhu
W3tnut999
Cthulhu
3
3
0
1
L
Ao Kuang
X6 JJG
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,380
Damage
13,627
26,936
Taken
30,732
9,701
Mitigated
11,252
10,136
Healing
8,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
2,100
648
0
2,657
7,602
3,684
303
2,564
5,038
8,145
0
W
4,755
1,534
0
1,830
4,425
1,204
210
1,764
2,661
0
18,109
L
Amaterasu
Cryo Casper
Amaterasu
3,198
1,286
0
1,123
5,370
2,734
0
1,628
3,598
0
13,481
L
Serqet
1,339
52
0
2,024
5,036
1,178
0
888
4,148
0
14,404
L
Jing Wei
Cryo Dragon
Jing Wei
2,945
2,029
0
2,001
5,677
1,304
263
1,411
4,266
0
20,605
W
Gilgamesh
Jack_Beasley95
Gilgamesh
951
132
0
1,230
4,936
1,897
0
0
4,698
0
14,995
W
3,561
1,165
0
2,769
5,940
1,625
0
525
5,262
21,548
0
W
Sol
6,013
2,159
0
1,650
4,033
1,291
2,173
1,292
2,741
37,599
4,583
L
Cthulhu
W3tnut999
Cthulhu
4,455
1,032
85
2,073
7,436
3,713
0
2,840
4,596
14,602
0
L
Ao Kuang
X6 JJG
Ao Kuang
1,690
533
0
1,624
7,213
2,323
39
4,300
2,913
14,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
23,279
218
Minions Killed
166
0
Camps Cleared
0
829,508
Distance Traveled
848,240
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,910
491
8
1
0
163,124
0
W
Neith
4,882
488
34
3
0
171,476
1
L
Amaterasu
4,666
467
37
4
0
166,956
0
L
Serqet
4,394
439
31
3
0
118,850
0
L
Jing Wei
4,477
448
39
4
0
180,525
2
W
Gilgamesh
4,699
470
30
3
0
123,233
1
W
Ao Kuang
6,442
644
57
6
0
199,281
0
W
Sol
6,222
622
89
9
0
172,394
0
L
Cthulhu
4,798
480
21
2
0
193,338
1
L
Ao Kuang
4,944
494
38
4
0
188,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role