Player Matchup

Ne Zha
Ne Zha
NarwhalTrainer
Ne Zha
Level 25
God Stats
1W - 0L
1,674 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
Whisky3247
Zeus
Level 8
God Stats
6W - 0L
1,844 SR
Queue Stats
13W - 1L
1,756 Elo+
Party 1
Bacchus
Bacchus
niclot87
Bacchus
Level 39
God Stats
1W - 1L
1,311 SR
Queue Stats
9W - 11L
1,356 Elo+
Party 1
Team Averages
Level 24
1,610 SR
1,537 Elo+

VS

Team Averages
Level 94
1,440 SR
1,382 Elo+
Mercury
Mercury
Lord Goron
Mercury
Level 118
God Stats
5W - 8L
1,437 SR
Queue Stats
88W - 92L
1,454 Elo+
Party 2
Atlas
Atlas
slipinOnMySwa99
Atlas
Level 41
God Stats
7W - 12L
1,256 SR
Queue Stats
128W - 165L
1,248 Elo+
Solo
Anubis
Anubis
timeshifter630
Anubis
Level 123
God Stats
4W - 3L
1,629 SR
Queue Stats
78W - 80L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
7,510
751
4,511
4,361
1,622
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 1 / 7
7,376
738
11,300
3,619
1,259
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
niclot87
Bacchus
11
3 / 3 / 8
7,822
782
4,250
8,148
7,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lord Goron
Mercury
9
0 / 4 / 3
6,005
601
2,178
6,950
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 5 / 3
6,460
646
2,327
8,727
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 3 / 1
7,079
708
2,010
7,140
2,638
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
3
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Lord Goron
Mercury
0
4
3
0.38
W
5
0
6
8
W
4
1
7
7.5
W
Bacchus
niclot87
Bacchus
3
3
8
2.33
L
0
5
3
0.3
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,061
Damage
6,515
16,128
Taken
22,817
10,420
Mitigated
8,660
2,977
Healing
2,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Lord Goron
Mercury
2,178
980
0
169
6,950
2,163
0
4,617
2,333
0
9,234
W
4,511
857
0
286
4,361
1,622
373
1,659
2,702
0
20,177
W
11,300
396
262
543
3,619
1,259
445
770
2,849
30,907
0
W
Bacchus
niclot87
Bacchus
4,250
326
619
1,267
8,148
7,539
327
2,144
6,004
11,269
0
L
2,327
512
0
1,286
8,727
3,859
0
6,337
2,390
13,868
0
L
2,010
72
0
1,032
7,140
2,638
0
5,153
1,987
16,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,708
Gold Earned
19,544
109
Minions Killed
74
5
Camps Cleared
4
542,563
Distance Traveled
454,847
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,005
601
19
2
3
152,137
2
W
Ne Zha
7,510
751
26
3
3
202,723
2
W
Zeus
7,376
738
66
7
2
159,138
4
W
Bacchus
7,822
782
17
2
0
180,702
1
L
Atlas
6,460
646
24
2
1
155,561
3
L
Anubis
7,079
708
31
3
0
147,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role