Player Matchup

Nox
Nox
 
Nox
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
DietyofViolence
Athena
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,229 Elo+
Party 2
Serqet
Serqet
Purplebud61
Serqet
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 50L
1,472 Elo+
Party 3
Bacchus
Bacchus
SquishBoyo
Bacchus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 22L
1,551 Elo+
Party 2
Eset
Eset
polarizes
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,342 Elo+
Party 3
Team Averages
Level 74
1,500 SR
1,419 Elo+

VS

Team Averages
Level 107
1,442 SR
1,428 Elo+
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Galzra95
Agni
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,301 Elo+
Solo
Xing Tian
Xing Tian
NarwhalTrainer
Xing Tian
Level 24
God Stats
1W - 1L
1,210 SR
Queue Stats
26W - 37L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
RenTest
Gilgamesh
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 75L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
2 / 3 / 3
8,102
737
9,027
7,895
3,398
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 5 / 4
8,727
793
6,368
12,801
13,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
13
1 / 5 / 4
7,480
680
5,481
10,207
5,112
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
SquishBoyo
Bacchus
13
2 / 7 / 5
7,806
710
8,836
13,162
12,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Eset
15
2 / 4 / 3
8,395
763
4,703
7,721
3,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
8 / 1 / 12
10,169
924
7,987
5,148
2,049
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
 
Apollo
15
4 / 2 / 17
9,114
829
10,440
7,141
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
16
4 / 3 / 13
9,435
858
10,730
8,439
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
NarwhalTrainer
Xing Tian
15
2 / 3 / 21
8,969
815
9,226
12,412
12,092
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
RenTest
Gilgamesh
15
6 / 1 / 15
9,825
893
7,018
12,297
8,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
102
9
Kills
24
24
Deaths
10
19
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
3
3
1.17
W
Eset
 
Eset
8
1
12
14
W
Apollo
 
Apollo
4
2
17
6.25
L
2
5
4
0.8
W
Agni
4
3
13
3.5
W
Xing Tian
NarwhalTrainer
Xing Tian
2
3
21
4.17
L
Serqet
1
5
4
0.6
W
Gilgamesh
RenTest
Gilgamesh
6
1
15
13.5
L
Bacchus
SquishBoyo
Bacchus
2
7
5
0.64
L
Eset
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,415
Damage
45,401
51,786
Taken
45,437
37,709
Mitigated
28,627
10,856
Healing
18,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
9,027
593
2,464
1,594
7,895
3,398
0
5,687
2,208
21,587
0
W
Eset
 
Eset
7,987
277
3,733
1,660
5,148
2,049
996
3,531
1,617
24,300
0
W
Apollo
 
Apollo
10,440
4,813
1,767
2,091
7,141
2,786
2,130
5,609
1,532
0
22,158
L
6,368
759
0
595
12,801
13,262
67
5,737
7,064
17,180
0
W
Agni
10,730
1,108
33
1,724
8,439
3,079
859
6,578
1,861
29,407
0
W
Xing Tian
NarwhalTrainer
Xing Tian
9,226
646
669
1,415
12,412
12,092
265
3,918
8,230
17,898
0
L
Serqet
5,481
1,018
624
1,380
10,207
5,112
0
5,653
4,554
0
9,306
W
Gilgamesh
RenTest
Gilgamesh
7,018
1,384
503
4,793
12,297
8,621
894
9,298
2,537
0
9,704
L
Bacchus
SquishBoyo
Bacchus
8,836
737
1,086
417
13,162
12,853
0
4,705
8,457
12,985
0
L
Eset
4,703
573
1,726
970
7,721
3,084
88
6,161
1,560
16,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,510
Gold Earned
47,512
103
Minions Killed
114
0
Camps Cleared
0
940,324
Distance Traveled
978,923
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,102
737
34
3
0
185,159
0
W
Eset
10,169
924
28
3
0
213,259
1
W
Apollo
9,114
829
25
2
0
183,814
0
L
Athena
8,727
793
17
2
0
172,075
0
W
Agni
9,435
858
41
4
0
195,279
0
W
Xing Tian
8,969
815
16
1
0
223,238
0
L
Serqet
7,480
680
7
1
0
217,005
0
W
Gilgamesh
9,825
893
4
0
0
163,333
0
L
Bacchus
7,806
710
7
1
0
187,270
1
L
Eset
8,395
763
38
3
0
178,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role