Player Matchup

Ullr
Ullr
 
Ullr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
FuTuRe Narwal15
Awilix
Level 43
God Stats
7W - 8L
1,448 SR
Queue Stats
44W - 45L
1,422 Elo+
Party 4
Bacchus
Bacchus
Klond1ike
Bacchus
Level 84
God Stats
2W - 1L
1,531 SR
Queue Stats
93W - 77L
1,499 Elo+
Party 2
Sol
Sol
MagicKarp22
Sol
Level 28
God Stats
5W - 3L
1,654 SR
Queue Stats
57W - 52L
1,509 Elo+
Party 2
King Arthur
King Arthur
Oblivion1113
King Arthur
Level 69
God Stats
6W - 13L
1,366 SR
Queue Stats
339W - 344L
1,449 Elo+
Party 4
Team Averages
Level 62
1,500 SR
1,476 Elo+

VS

Team Averages
Level 81
1,565 SR
1,508 Elo+
Cliodhna
Cliodhna
Cholito115
Cliodhna
Level 49
God Stats
1W - 1L
1,513 SR
Queue Stats
74W - 56L
1,574 Elo+
Party 1
Sol
Sol
NewtonsRailgun
Sol
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 112L
1,439 Elo+
Solo
Skadi
Skadi
PhantomMiasma
Skadi
Level 98
God Stats
1W - 1L
1,705 SR
Queue Stats
10W - 11L
1,504 Elo+
Party 3
Cthulhu
Cthulhu
TH3CH0S3N0N3
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,418 Elo+
Party 3
Odin
Odin
saitro
Odin
Level 160
God Stats
1W - 3L
1,610 SR
Queue Stats
520W - 486L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
17 / 0 / 9
14,526
632
25,282
14,277
6,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 4 / 9
12,999
565
10,459
16,982
6,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Klond1ike
Bacchus
17
4 / 2 / 23
12,403
539
8,596
18,350
31,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
3 / 4 / 6
12,657
550
12,203
19,004
8,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Oblivion1113
King Arthur
20
11 / 1 / 14
14,976
651
23,841
23,973
28,990
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cholito115
Cliodhna
18
3 / 5 / 3
10,836
471
10,519
19,926
7,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 8 / 2
9,119
396
9,196
18,229
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
3 / 11 / 3
10,452
454
13,269
19,226
5,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TH3CH0S3N0N3
Cthulhu
14
1 / 7 / 3
9,397
409
7,266
22,118
20,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
saitro
Odin
15
2 / 11 / 2
9,950
433
10,826
19,941
14,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
24
42
Kills
11
11
Deaths
42
61
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
17
0
9
21.5
L
Cliodhna
Cholito115
Cliodhna
3
5
3
0.9
W
7
4
9
2.88
W
Bacchus
Klond1ike
Bacchus
4
2
23
7.75
W
3
4
6
1.5
L
2
8
2
0.38
W
King Arthur
Oblivion1113
King Arthur
11
1
14
18
L
3
11
3
0.41
L
Cthulhu
TH3CH0S3N0N3
Cthulhu
1
7
3
0.36
L
Odin
saitro
Odin
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,381
Damage
51,076
92,586
Taken
99,440
82,322
Mitigated
56,516
33,569
Healing
17,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
25,282
10,509
0
6,492
14,277
6,541
5,900
3,294
10,983
0
130,783
L
Cliodhna
Cholito115
Cliodhna
10,519
2,669
0
6,081
19,926
7,999
0
3,552
16,151
0
87,468
W
10,459
4,080
599
4,835
16,982
6,719
2,309
2,588
14,394
0
77,894
W
Bacchus
Klond1ike
Bacchus
8,596
657
1,256
4,402
18,350
31,585
0
4,459
13,891
29,834
0
W
12,203
5,862
0
10,751
19,004
8,487
2,607
5,895
13,109
100,524
11,512
L
9,196
366
354
6,021
18,229
7,611
1,056
7,033
10,967
49,760
0
W
King Arthur
Oblivion1113
King Arthur
23,841
2,983
0
5,234
23,973
28,990
420
2,480
21,493
16,564
79,924
L
13,269
5,477
0
1,092
19,226
5,598
12
4,146
14,952
0
72,951
L
Cthulhu
TH3CH0S3N0N3
Cthulhu
7,266
964
198
1,502
22,118
20,596
0
5,579
16,502
26,947
0
L
Odin
saitro
Odin
10,826
2,532
0
1,883
19,941
14,712
586
4,657
14,235
2,386
59,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,561
Gold Earned
49,754
606
Minions Killed
528
0
Camps Cleared
0
2,349,361
Distance Traveled
2,026,247
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,526
632
147
6
0
477,053
0
L
Cliodhna
10,836
471
149
6
0
459,901
1
W
Awilix
12,999
565
109
5
0
510,511
0
W
Bacchus
12,403
539
29
1
0
478,249
1
W
Sol
12,657
550
160
7
0
432,925
4
L
Sol
9,119
396
99
4
0
377,077
1
W
King Arthur
14,976
651
161
7
0
450,623
3
L
Skadi
10,452
454
128
6
0
378,203
3
L
Cthulhu
9,397
409
30
1
0
421,552
3
L
Odin
9,950
433
122
5
0
389,514
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role