Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BloomingRaptor
Ah Muzen Cab
Level 48
God Stats
17W - 19L
1,446 SR
Queue Stats
40W - 56L
1,413 Elo+
Party 3
Chaac
Chaac
ItWasWeenerPewp
Chaac
Level 28
God Stats
3W - 1L
1,615 SR
Queue Stats
109W - 137L
1,387 Elo+
Party 1
Zhong Kui
Zhong Kui
MrSyrup100
Zhong Kui
Level 103
God Stats
2W - 3L
1,398 SR
Queue Stats
419W - 552L
1,382 Elo+
Party 1
Sylvanus
Sylvanus
omgsickkool
Sylvanus
Level 28
God Stats
1W - 2L
1,308 SR
Queue Stats
42W - 40L
1,482 Elo+
Party 3
Team Averages
Level 46
1,453 SR
1,433 Elo+

VS

Team Averages
Level 68
1,423 SR
1,432 Elo+
Baron Samedi
Baron Samedi
Daroyald
Baron Samedi
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,354 Elo+
Party 2
Kali
Kali
ItsKingBot
Kali
Level 68
God Stats
0W - 4L
1,170 SR
Queue Stats
11W - 20L
1,331 Elo+
Party 2
Khepri
Khepri
ItsRoseGold
Khepri
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
LataSuxkaMah
Bellona
Level 127
God Stats
1W - 3L
1,203 SR
Queue Stats
10W - 12L
1,396 Elo+
Party 2
Izanami
Izanami
steelbaggage
Izanami
Level 48
God Stats
9W - 6L
1,743 SR
Queue Stats
188W - 165L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
4 / 1 / 3
8,806
518
6,171
10,635
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
BloomingRaptor
Ah Muzen Cab
14
1 / 2 / 4
8,474
498
7,132
10,218
3,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 1 / 3
7,824
460
6,398
14,220
11,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
MrSyrup100
Zhong Kui
14
4 / 5 / 3
8,655
509
8,607
15,637
10,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
omgsickkool
Sylvanus
13
2 / 0 / 5
8,194
482
5,685
12,028
9,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daroyald
Baron Samedi
15
4 / 2 / 1
9,459
556
12,255
10,218
5,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 2
8,320
489
6,699
14,157
6,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
4
0 / 2 / 0
5,605
330
421
3,387
1,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
LataSuxkaMah
Bellona
14
1 / 3 / 2
8,802
518
7,460
11,091
8,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
steelbaggage
Izanami
16
3 / 1 / 1
9,677
569
11,388
12,073
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
12
Kills
9
9
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
1
3
5.5
W
Ah Muzen Cab
BloomingRaptor
Ah Muzen Cab
1
2
4
1.5
L
Baron Samedi
Daroyald
Baron Samedi
4
2
1
2.25
W
1
1
3
2.5
L
1
4
2
0.5
L
Khepri
0
2
0
0
L
Bellona
LataSuxkaMah
Bellona
1
3
2
0.67
W
Zhong Kui
MrSyrup100
Zhong Kui
4
5
3
1.1
W
Sylvanus
omgsickkool
Sylvanus
2
0
5
4.5
L
Izanami
steelbaggage
Izanami
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,993
Damage
38,223
62,738
Taken
50,926
39,658
Mitigated
25,557
23,901
Healing
17,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,171
1,389
0
4,784
10,635
4,399
0
2,553
8,022
63,704
0
W
Ah Muzen Cab
BloomingRaptor
Ah Muzen Cab
7,132
3,305
0
3,104
10,218
3,272
0
205
10,013
0
64,950
L
Baron Samedi
Daroyald
Baron Samedi
12,255
967
1,145
3,263
10,218
5,231
0
6,031
4,075
54,729
0
W
6,398
906
0
6,668
14,220
11,607
0
2,110
12,080
1,927
38,768
L
6,699
2,380
0
5,052
14,157
6,481
0
4,098
10,016
0
67,642
L
Khepri
421
0
0
384
3,387
1,227
0
1,103
2,284
2,236
0
L
Bellona
LataSuxkaMah
Bellona
7,460
1,320
0
2,034
11,091
8,927
562
4,803
5,593
8,288
41,060
W
Zhong Kui
MrSyrup100
Zhong Kui
8,607
1,240
33
5,166
15,637
10,551
97
8,275
6,852
45,141
3,309
W
Sylvanus
omgsickkool
Sylvanus
5,685
1,294
1,305
2,841
12,028
9,829
0
578
11,406
39,431
0
L
Izanami
steelbaggage
Izanami
11,388
7,963
0
5,335
12,073
3,691
0
4,608
7,422
0
82,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,953
Gold Earned
41,863
483
Minions Killed
536
0
Camps Cleared
0
1,669,844
Distance Traveled
1,399,759
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,806
518
121
7
0
330,919
7
W
Ah Muzen Cab
8,474
498
136
8
0
350,785
6
L
Baron Samedi
9,459
556
119
7
0
300,750
2
W
Chaac
7,824
460
70
4
0
373,552
4
L
Kali
8,320
489
108
6
0
361,308
2
L
Khepri
5,605
330
4
0
0
113,396
2
L
Bellona
8,802
518
118
7
0
299,264
2
W
Zhong Kui
8,655
509
93
5
0
313,119
6
W
Sylvanus
8,194
482
63
4
0
301,469
2
L
Izanami
9,677
569
187
11
0
325,041
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role