Player Matchup

Gilgamesh
Gilgamesh
Charge_Shot294
Gilgamesh
Level 124
God Stats
33W - 18L
1,694 SR
Queue Stats
228W - 176L
1,699 Elo+
Party 1
Ra
Ra
TheWeakPerish
Ra
Level 26
God Stats
6W - 1L
1,572 SR
Queue Stats
94W - 26L
1,759 Elo+
Party 1
Neith
Neith
kai-ling
Neith
Level 156
God Stats
8W - 5L
1,702 SR
Queue Stats
93W - 65L
1,625 Elo+
Party 1
Team Averages
Level 102
1,656 SR
1,695 Elo+

VS

Team Averages
Level 55
1,453 SR
1,424 Elo+
Ne Zha
Ne Zha
LILNAKI
Ne Zha
Level 86
God Stats
2W - 2L
1,585 SR
Queue Stats
13W - 23L
1,344 Elo+
Party 2
He Bo
He Bo
WeebKuchiki
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Mulan
Mulan
leonardo_ruben1
Mulan
Level 74
God Stats
0W - 2L
1,273 SR
Queue Stats
16W - 17L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Charge_Shot294
Gilgamesh
13
6 / 1 / 9
8,988
817
10,678
12,780
9,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 1 / 7
9,196
836
10,040
5,335
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
kai-ling
Neith
13
3 / 1 / 13
8,565
779
5,340
5,370
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LILNAKI
Ne Zha
12
1 / 5 / 1
7,122
647
5,343
8,675
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 6 / 2
6,577
598
3,539
10,692
3,320
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 5 / 1
7,200
655
4,257
12,922
7,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
3
3
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Charge_Shot294
Gilgamesh
6
1
9
10.5
L
Ne Zha
LILNAKI
Ne Zha
1
5
1
0.3
W
7
1
7
10.5
L
0
6
2
0.17
W
Neith
kai-ling
Neith
3
1
13
9.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,058
Damage
13,139
23,485
Taken
32,289
13,308
Mitigated
14,559
9,082
Healing
5,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Charge_Shot294
Gilgamesh
10,678
3,188
0
3,033
12,780
9,195
557
2,619
9,953
4,121
19,858
L
Ne Zha
LILNAKI
Ne Zha
5,343
956
0
1,071
8,675
3,682
0
3,031
5,644
0
24,397
W
10,040
788
2,315
2,041
5,335
1,845
424
312
4,908
40,325
0
L
3,539
147
24
1,694
10,692
3,320
0
4,479
6,213
18,107
0
W
Neith
kai-ling
Neith
5,340
2,006
0
1,693
5,370
2,268
1,392
1,078
4,154
0
27,975
L
4,257
572
152
2,541
12,922
7,557
0
4,046
8,876
1,374
16,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,749
Gold Earned
20,899
138
Minions Killed
97
7
Camps Cleared
3
669,145
Distance Traveled
600,035
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,988
817
16
1
3
229,034
3
L
Ne Zha
7,122
647
24
2
1
204,238
5
W
Ra
9,196
836
76
7
1
241,706
4
L
He Bo
6,577
598
31
3
1
186,699
3
W
Neith
8,565
779
46
4
3
198,405
3
L
Mulan
7,200
655
42
4
1
209,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role