Player Matchup

Thoth
Thoth
Chouchenn
Thoth
Level 86
God Stats
3W - 3L
1,710 SR
Queue Stats
306W - 315L
1,613 Elo+
Party 1
Mulan
Mulan
Deedjee93
Mulan
Level 116
God Stats
28W - 23L
1,641 SR
Queue Stats
764W - 795L
1,623 Elo+
Party 1
Cthulhu
Cthulhu
Helloua
Cthulhu
Level 97
God Stats
431W - 446L
1,603 SR
Queue Stats
450W - 475L
1,582 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jubobbb
Tsukuyomi
Level 64
God Stats
19W - 19L
1,610 SR
Queue Stats
194W - 224L
1,626 Elo+
Party 1
Neith
Neith
Spartan117Tork
Neith
Level 24
God Stats
3W - 6L
1,670 SR
Queue Stats
19W - 14L
1,643 Elo+
Party 1
Team Averages
Level 77
1,647 SR
1,618 Elo+

VS

Team Averages
Level 78
1,671 SR
1,537 Elo+
Bacchus
Bacchus
FlyingDutchChan
Bacchus
Level 66
God Stats
4W - 4L
1,700 SR
Queue Stats
54W - 54L
1,593 Elo+
Party 2
Scylla
Scylla
Icufeego
Scylla
Level 104
God Stats
37W - 24L
1,697 SR
Queue Stats
233W - 230L
1,663 Elo+
Party 2
Rama
Rama
PillC0sby
Rama
Level 53
God Stats
22W - 7L
1,898 SR
Queue Stats
188W - 110L
1,666 Elo+
Party 2
Mulan
Mulan
imsotrble
Mulan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,325 Elo+
Party 2
Fenrir
Fenrir
saltisailor
Fenrir
Level 152
God Stats
26W - 18L
1,560 SR
Queue Stats
287W - 286L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Chouchenn
Thoth
12
2 / 7 / 3
8,366
492
3,987
8,509
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Deedjee93
Mulan
17
4 / 4 / 2
9,988
588
10,509
15,817
11,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Helloua
Cthulhu
10
2 / 4 / 2
7,023
413
4,866
11,071
9,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Jubobbb
Tsukuyomi
14
1 / 5 / 1
8,168
480
5,535
13,856
4,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 8 / 0
6,435
379
2,005
9,631
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 8
8,460
498
4,342
8,285
10,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Icufeego
Scylla
16
6 / 1 / 6
10,271
604
12,102
5,523
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
17
10 / 1 / 4
10,614
624
13,040
8,221
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
imsotrble
Mulan
13
3 / 4 / 6
8,666
510
6,778
13,526
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
17
8 / 1 / 7
11,103
653
7,837
11,998
6,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
59
9
Kills
28
28
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Thoth
Chouchenn
Thoth
2
7
3
0.5
L
Mulan
Deedjee93
Mulan
4
4
2
1.25
W
1
2
8
2.5
L
Cthulhu
Helloua
Cthulhu
2
4
2
0.75
W
Scylla
Icufeego
Scylla
6
1
6
9
L
Tsukuyomi
Jubobbb
Tsukuyomi
1
5
1
0.3
W
Rama
10
1
4
12
L
0
8
0
0
W
Mulan
imsotrble
Mulan
3
4
6
1.5
W
Fenrir
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,902
Damage
44,099
58,884
Taken
47,553
29,432
Mitigated
28,579
15,133
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Chouchenn
Thoth
3,987
383
0
795
8,509
2,113
192
2,298
6,069
36,258
0
L
Mulan
Deedjee93
Mulan
10,509
988
121
5,555
15,817
11,275
0
3,758
11,438
6,899
65,112
W
4,342
436
0
1,378
8,285
10,313
694
2,191
5,835
15,431
0
L
Cthulhu
Helloua
Cthulhu
4,866
352
432
3,035
11,071
9,646
0
4,910
5,801
20,290
0
W
Scylla
Icufeego
Scylla
12,102
1,390
122
1,938
5,523
1,633
472
960
4,453
71,591
0
L
Tsukuyomi
Jubobbb
Tsukuyomi
5,535
1,411
0
4,443
13,856
4,455
0
4,132
9,571
0
54,393
W
Rama
13,040
10,581
0
5,372
8,221
2,595
3,624
1,068
7,113
0
74,989
L
2,005
388
0
752
9,631
1,943
0
1,239
8,345
0
28,011
W
Mulan
imsotrble
Mulan
6,778
1,108
95
3,206
13,526
7,975
1,071
2,803
10,008
3,370
30,888
W
Fenrir
7,837
1,776
0
1,443
11,998
6,063
1,211
2,518
9,209
0
63,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,980
Gold Earned
49,114
440
Minions Killed
430
0
Camps Cleared
0
1,547,276
Distance Traveled
1,677,173
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,366
492
96
6
0
298,735
5
L
Mulan
9,988
588
160
9
0
329,418
1
W
Bacchus
8,460
498
14
1
0
346,219
2
L
Cthulhu
7,023
413
33
2
0
302,467
3
W
Scylla
10,271
604
122
7
0
348,736
4
L
Tsukuyomi
8,168
480
96
6
0
323,838
2
W
Rama
10,614
624
118
7
0
300,622
2
L
Neith
6,435
379
55
3
0
292,818
3
W
Mulan
8,666
510
70
4
0
312,447
3
W
Fenrir
11,103
653
106
6
0
369,149
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role