Player Matchup

Scylla
Scylla
CopedUp
Scylla
Level 29
God Stats
23W - 20L
1,543 SR
Queue Stats
31W - 27L
1,528 Elo+
Party 2
Ymir
Ymir
ExiledWolfie
Ymir
Level 109
God Stats
5W - 4L
1,493 SR
Queue Stats
338W - 369L
1,411 Elo+
Party 3
Heimdallr
Heimdallr
Mating-_-Season
Heimdallr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,387 Elo+
Party 3
Cthulhu
Cthulhu
Scopezz11
Cthulhu
Level 86
God Stats
10W - 5L
1,677 SR
Queue Stats
48W - 34L
1,529 Elo+
Party 2
Awilix
Awilix
speeden turtle
Awilix
Level 89
God Stats
4W - 2L
1,468 SR
Queue Stats
27W - 27L
1,459 Elo+
Party 2
Team Averages
Level 67
1,536 SR
1,463 Elo+

VS

Team Averages
Level 75
1,556 SR
1,423 Elo+
Atlas
Atlas
Chip-Choco
Atlas
Level 90
God Stats
0W - 1L
1,180 SR
Queue Stats
49W - 44L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
PandaRoux369
Sun Wukong
Level 105
God Stats
0W - 1L
1,866 SR
Queue Stats
29W - 31L
1,459 Elo+
Party 1
Bellona
Bellona
RedfouSkyblue
Bellona
Level 59
God Stats
1W - 2L
1,689 SR
Queue Stats
46W - 51L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
luigi_bang_bang
Danzaburou
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 7L
1,388 Elo+
Party 1
Olorun
Olorun
venum424
Olorun
Level 92
God Stats
23W - 22L
1,545 SR
Queue Stats
253W - 255L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CopedUp
Scylla
16
6 / 2 / 6
10,688
534
10,352
9,329
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 2 / 18
11,028
551
6,140
18,402
21,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Mating-_-Season
Heimdallr
18
12 / 2 / 13
12,133
607
24,059
16,441
7,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Scopezz11
Cthulhu
17
6 / 3 / 11
11,504
575
13,842
16,472
17,378
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
8 / 3 / 9
10,844
542
13,098
13,794
5,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
2 / 8 / 5
9,133
457
5,924
20,993
21,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
PandaRoux369
Sun Wukong
13
0 / 6 / 4
8,506
425
10,632
21,996
8,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
15
1 / 7 / 1
9,134
457
6,903
21,934
14,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
luigi_bang_bang
Danzaburou
15
6 / 7 / 1
10,356
518
9,908
11,710
3,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
venum424
Olorun
14
1 / 7 / 5
8,925
446
7,187
15,071
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
26
35
Kills
10
12
Deaths
35
57
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Atlas
2
8
5
0.56
W
Scylla
CopedUp
Scylla
6
2
6
4.5
W
3
2
18
6
W
Heimdallr
Mating-_-Season
Heimdallr
12
2
13
9.25
L
Sun Wukong
PandaRoux369
Sun Wukong
0
6
4
0.33
L
Bellona
1
7
1
0.21
W
Cthulhu
Scopezz11
Cthulhu
6
3
11
3.83
L
Danzaburou
luigi_bang_bang
Danzaburou
6
7
1
0.93
W
8
3
9
4.17
L
Olorun
venum424
Olorun
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,491
Damage
40,554
74,438
Taken
91,704
55,244
Mitigated
53,606
26,862
Healing
25,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
5,924
2,416
424
4,503
20,993
21,662
0
7,019
13,845
25,870
0
W
Scylla
CopedUp
Scylla
10,352
292
0
3,662
9,329
3,417
1,607
4,243
5,086
58,267
0
W
6,140
967
0
5,152
18,402
21,250
845
6,071
12,331
40,529
0
W
Heimdallr
Mating-_-Season
Heimdallr
24,059
14,681
0
8,810
16,441
7,707
8,101
5,060
11,381
0
90,638
L
Sun Wukong
PandaRoux369
Sun Wukong
10,632
2,415
304
7,335
21,996
8,807
0
6,075
15,843
0
62,702
L
Bellona
6,903
2,348
618
6,320
21,934
14,244
8
8,702
13,190
493
49,883
W
Cthulhu
Scopezz11
Cthulhu
13,842
1,482
442
4,771
16,472
17,378
534
1,325
15,147
63,756
0
L
Danzaburou
luigi_bang_bang
Danzaburou
9,908
4,497
509
1,097
11,710
3,154
172
4,264
7,325
0
44,387
W
13,098
5,540
0
4,025
13,794
5,492
1,145
2,791
11,003
0
67,157
L
Olorun
venum424
Olorun
7,187
3,033
129
4,100
15,071
5,739
2,124
3,823
11,164
48,738
6,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,197
Gold Earned
46,054
506
Minions Killed
400
0
Camps Cleared
0
1,903,669
Distance Traveled
1,815,571
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,133
457
30
2
0
371,773
4
W
Scylla
10,688
534
89
4
0
373,784
1
W
Ymir
11,028
551
54
3
0
364,545
7
W
Heimdallr
12,133
607
131
7
0
353,214
2
L
Sun Wukong
8,506
425
92
5
0
399,380
3
L
Bellona
9,134
457
107
5
0
356,066
4
W
Cthulhu
11,504
575
132
7
0
384,997
7
L
Danzaburou
10,356
518
81
4
0
351,814
2
W
Awilix
10,844
542
100
5
0
427,129
1
L
Olorun
8,925
446
90
5
0
336,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role