Player Matchup

Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
AmeetRules
Ymir
Silver II
Level 121
God Stats
2W - 2L
1,503 SR
Queue Stats
18W - 19L
1,406 MMR
Solo
Da Ji
Da Ji
Gold IV
Damige
Da Ji
Gold IV
Level 52
God Stats
4W - 3L
1,829 SR
Queue Stats
64W - 61L
1,446 MMR
Solo
Sol
Sol
Silver II
TheKingKooter
Sol
Silver II
Level 75
God Stats
2W - 5L
1,101 SR
Queue Stats
33W - 41L
1,467 MMR
Solo
Amaterasu
Amaterasu
Gold III
pajaropikon
Amaterasu
Gold III
Level 160
God Stats
2W - 1L
1,674 SR
Queue Stats
437W - 432L
1,397 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 96
1,521 SR
1,443 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,514 SR
1,432 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
 
Morgan Le Fay
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
AranzaBonanza
Ares
Gold V
Level 146
God Stats
6W - 4L
1,470 SR
Queue Stats
41W - 48L
1,444 MMR
Solo
Odin
Odin
Gold V
JohnBath
Odin
Gold V
Level 160
God Stats
1W - 2L
1,594 SR
Queue Stats
17W - 23L
1,375 MMR
Solo
Ravana
Ravana
Gold III
TonyBombonii
Ravana
Gold III
Level 149
God Stats
3W - 2L
1,622 SR
Queue Stats
330W - 324L
1,430 MMR
Solo
Medusa
Medusa
Gold IV
tommyvis
Medusa
Gold IV
Level 128
God Stats
0W - 2L
1,384 SR
Queue Stats
34W - 43L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
16 / 0 / 7
13,461
673
22,156
15,551
6,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 21
11,569
578
9,222
20,298
28,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Da Ji
Damige
Da Ji
19
3 / 5 / 12
12,389
619
13,707
16,414
6,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 2 / 11
11,493
575
8,087
10,577
4,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
pajaropikon
Amaterasu
16
3 / 5 / 12
11,404
570
11,026
26,154
29,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
GaneshaMulanBastet

VS

Bans
CliodhnaGebTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
3 / 4 / 7
9,225
461
13,894
13,052
4,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 8
8,216
411
7,733
18,422
17,214
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
13
2 / 7 / 6
8,635
432
9,230
20,488
13,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
16
5 / 7 / 3
10,161
508
7,065
14,473
4,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
tommyvis
Medusa
15
3 / 5 / 2
9,178
459
11,301
13,499
4,116
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
39
28
Kills
13
14
Deaths
28
63
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
16
0
7
19.5
L
Morgan Le Fay
 
Morgan Le Fay
3
4
7
1.63
W
3
2
21
6.75
L
0
5
8
0.8
W
Da Ji
Damige
Da Ji
3
5
12
1.8
L
Odin
2
7
6
0.71
W
3
2
11
4.25
L
Ravana
5
7
3
0.93
W
Amaterasu
pajaropikon
Amaterasu
3
5
12
1.8
L
Medusa
tommyvis
Medusa
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,198
Damage
49,223
88,994
Taken
79,934
75,968
Mitigated
43,690
41,448
Healing
16,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
22,156
16,222
0
9,589
15,551
6,399
4,603
4,562
10,800
0
116,053
L
Morgan Le Fay
 
Morgan Le Fay
13,894
853
464
2,285
13,052
4,812
0
3,202
9,768
58,544
0
W
9,222
1,876
1,208
6,616
20,298
28,319
295
5,460
14,340
29,527
0
L
7,733
490
0
3,003
18,422
17,214
0
5,888
12,268
15,854
0
W
Da Ji
Damige
Da Ji
13,707
4,816
0
7,941
16,414
6,683
816
5,053
11,066
0
103,153
L
Odin
9,230
1,977
1,156
3,528
20,488
13,159
0
6,775
13,346
5,031
40,158
W
8,087
2,627
0
5,652
10,577
4,905
5,013
3,174
7,163
76,700
7,546
L
Ravana
7,065
1,420
0
2,826
14,473
4,389
0
2,405
12,026
0
68,208
W
Amaterasu
pajaropikon
Amaterasu
11,026
2,853
0
10,442
26,154
29,662
1,172
4,746
20,534
12,225
46,039
L
Medusa
tommyvis
Medusa
11,301
5,135
0
3,527
13,499
4,116
0
1,857
11,502
0
62,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,316
Gold Earned
45,415
568
Minions Killed
426
0
Camps Cleared
0
2,037,246
Distance Traveled
1,898,860
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,461
673
164
8
0
412,157
3
L
Morgan Le Fay
9,225
461
104
5
0
368,704
6
W
Ymir
11,569
578
36
2
0
389,851
6
L
Ares
8,216
411
14
1
0
400,221
8
W
Da Ji
12,389
619
144
7
0
441,286
1
L
Odin
8,635
432
65
3
0
360,083
4
W
Sol
11,493
575
132
7
0
390,316
8
L
Ravana
10,161
508
138
7
0
386,365
1
W
Amaterasu
11,404
570
92
5
0
403,636
1
L
Medusa
9,178
459
105
5
0
383,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role