Player Matchup

Arachne
Arachne
ADIP K1NG
Arachne
Level 145
God Stats
10W - 6L
1,681 SR
Queue Stats
155W - 166L
1,512 Elo+
Party 1
Charybdis
Charybdis
Alan4521
Charybdis
Level 87
God Stats
19W - 14L
1,626 SR
Queue Stats
339W - 322L
1,550 Elo+
Party 1
Loki
Loki
InNeedOfPapers
Loki
Level 155
God Stats
3W - 6L
1,452 SR
Queue Stats
335W - 325L
1,540 Elo+
Party 1
Fenrir
Fenrir
SupremeDuck1ing
Fenrir
Level 105
God Stats
2W - 4L
1,461 SR
Queue Stats
123W - 134L
1,554 Elo+
Party 1
Ymir
Ymir
zLymee
Ymir
Level 113
God Stats
12W - 11L
1,679 SR
Queue Stats
323W - 314L
1,559 Elo+
Party 1
Team Averages
Level 121
1,580 SR
1,543 Elo+

VS

Team Averages
Level 107
1,629 SR
1,566 Elo+
Raijin
Raijin
LeftiDragon
Raijin
Level 126
God Stats
11W - 7L
1,592 SR
Queue Stats
212W - 213L
1,596 Elo+
Solo
Charybdis
Charybdis
NonMetaPlayer
Charybdis
Level 109
God Stats
11W - 12L
1,588 SR
Queue Stats
23W - 27L
1,510 Elo+
Solo
Cthulhu
Cthulhu
ObeyDavid31
Cthulhu
Level 126
God Stats
85W - 81L
1,574 SR
Queue Stats
825W - 785L
1,611 Elo+
Solo
Odin
Odin
Seven777neveS
Odin
Level 85
God Stats
1W - 0L
1,684 SR
Queue Stats
85W - 80L
1,546 Elo+
Solo
Arachne
Arachne
d0nnytr0nic
Arachne
Level 87
God Stats
15W - 8L
1,708 SR
Queue Stats
197W - 185L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ADIP K1NG
Arachne
16
6 / 8 / 4
10,425
496
11,238
18,625
8,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
Alan4521
Charybdis
13
3 / 10 / 4
8,812
420
15,746
18,819
6,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 12 / 2
9,053
431
6,646
19,029
7,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 10 / 4
7,867
375
6,800
25,188
23,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
zLymee
Ymir
12
3 / 10 / 4
8,825
420
13,602
26,692
15,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
13 / 3 / 15
12,550
598
19,147
17,820
6,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
NonMetaPlayer
Charybdis
18
10 / 3 / 18
12,582
599
21,114
17,380
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ObeyDavid31
Cthulhu
17
9 / 3 / 22
12,757
607
13,339
14,512
19,204
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
9 / 5 / 20
11,796
562
17,397
19,809
11,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
d0nnytr0nic
Arachne
18
9 / 3 / 14
12,533
597
16,330
20,839
14,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
139
17
Kills
50
50
Deaths
17
18
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Arachne
ADIP K1NG
Arachne
6
8
4
1
L
Charybdis
Alan4521
Charybdis
3
10
4
0.5
L
3
12
2
0.33
W
Raijin
13
3
15
6.83
W
Charybdis
NonMetaPlayer
Charybdis
10
3
18
6.33
W
Cthulhu
ObeyDavid31
Cthulhu
9
3
22
6.67
W
9
5
20
3.8
L
2
10
4
0.4
W
Arachne
d0nnytr0nic
Arachne
9
3
14
5.33
L
Ymir
zLymee
Ymir
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,032
Damage
87,327
108,353
Taken
90,360
60,558
Mitigated
58,107
19,229
Healing
37,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ADIP K1NG
Arachne
11,238
5,586
0
5,529
18,625
8,661
627
5,368
12,904
0
61,041
L
Charybdis
Alan4521
Charybdis
15,746
5,492
0
4,090
18,819
6,336
773
7,379
11,039
0
59,695
L
6,646
1,076
0
1,897
19,029
7,149
761
4,595
14,059
0
52,073
W
Raijin
19,147
1,184
645
6,041
17,820
6,471
1,546
2,979
14,841
76,957
0
W
Charybdis
NonMetaPlayer
Charybdis
21,114
11,407
258
10,036
17,380
5,971
5,725
2,345
15,035
0
82,253
W
Cthulhu
ObeyDavid31
Cthulhu
13,339
1,444
1,644
3,827
14,512
19,204
78
3,033
11,479
37,391
0
W
17,397
5,611
0
4,354
19,809
11,584
3,031
4,861
14,948
0
57,942
L
6,800
2,104
0
2,284
25,188
23,369
0
6,756
17,950
0
16,511
W
Arachne
d0nnytr0nic
Arachne
16,330
9,522
0
10,870
20,839
14,877
1,956
4,431
16,408
0
87,330
L
Ymir
zLymee
Ymir
13,602
2,237
365
5,064
26,692
15,043
0
8,344
17,877
50,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,982
Gold Earned
62,218
400
Minions Killed
476
0
Camps Cleared
0
1,773,987
Distance Traveled
2,150,690
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,425
496
103
5
0
376,892
6
L
Charybdis
8,812
420
89
4
0
304,520
4
L
Loki
9,053
431
97
5
0
363,084
7
W
Raijin
12,550
598
125
6
0
397,695
6
W
Charybdis
12,582
599
129
6
0
393,719
8
W
Cthulhu
12,757
607
39
2
0
442,835
6
W
Odin
11,796
562
65
3
0
452,728
2
L
Fenrir
7,867
375
13
1
0
381,766
2
W
Arachne
12,533
597
118
6
0
463,713
5
L
Ymir
8,825
420
98
5
0
347,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role