Player Matchup

Baron Samedi
Baron Samedi
Clehman
Baron Samedi
Level 126
God Stats
6W - 8L
1,594 SR
Queue Stats
279W - 218L
1,765 Elo+
Party 2
Bastet
Bastet
Paradox Arkhos
Bastet
Level 97
God Stats
23W - 19L
1,692 SR
Queue Stats
370W - 316L
1,701 Elo+
Party 2
Ares
Ares
Paradox Swift
Ares
Level 86
God Stats
6W - 1L
1,848 SR
Queue Stats
374W - 371L
1,527 Elo+
Party 2
Team Averages
Level 103
1,711 SR
1,664 Elo+

VS

Team Averages
Level 142
1,502 SR
1,548 Elo+
Anhur
Anhur
IXlEnvyxMelXI
Anhur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,450 Elo+
Party 1
Sol
Sol
YoUnGReD23
Sol
Level 128
God Stats
17W - 22L
1,505 SR
Queue Stats
195W - 220L
1,544 Elo+
Party 1
Atlas
Atlas
lXIKingIXl
Atlas
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 24L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Clehman
Baron Samedi
12
3 / 2 / 6
7,334
733
8,891
7,339
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
11 / 0 / 2
8,499
850
10,090
8,750
3,365
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 11
6,991
699
3,019
7,299
7,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,111
611
2,644
7,933
2,720
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 5 / 3
6,051
605
6,531
6,943
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
10
2 / 4 / 1
6,701
670
5,831
11,241
9,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
3
3
Deaths
14
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Clehman
Baron Samedi
3
2
6
3
L
1
5
0
0.2
W
11
0
2
12
W
0
1
11
5.5
L
0
5
3
0.3
L
Atlas
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,000
Damage
15,006
23,388
Taken
26,117
13,620
Mitigated
14,491
5,495
Healing
3,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Clehman
Baron Samedi
8,891
1,635
945
2,606
7,339
3,186
389
4,528
2,811
32,743
0
L
2,644
988
0
0
7,933
2,720
0
3,989
3,907
0
11,167
W
10,090
2,220
0
1,515
8,750
3,365
582
4,053
4,697
0
24,471
W
3,019
125
0
429
7,299
7,069
274
3,779
3,520
9,272
0
L
6,531
1,615
0
1,593
6,943
2,559
0
2,998
3,864
20,051
1,734
L
Atlas
5,831
2,135
0
1,581
11,241
9,212
0
4,630
6,276
15,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,824
Gold Earned
18,863
107
Minions Killed
94
7
Camps Cleared
2
587,557
Distance Traveled
442,446
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,334
733
57
6
3
168,486
2
L
Anhur
6,111
611
28
3
1
129,482
0
W
Bastet
8,499
850
33
3
2
240,117
4
W
Ares
6,991
699
17
2
2
178,954
0
L
Sol
6,051
605
45
5
1
148,784
2
L
Atlas
6,701
670
21
2
0
164,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role