Player Matchup

Cthulhu
Cthulhu
Bubbafett2017
Cthulhu
Level 29
God Stats
1W - 1L
1,277 SR
Queue Stats
3W - 4L
1,432 Elo+
Party 1
Merlin
Merlin
Demon_D_King
Merlin
Level 124
God Stats
3W - 5L
1,398 SR
Queue Stats
399W - 318L
1,558 Elo+
Party 1
Charybdis
Charybdis
MisfitOfRageQuit
Charybdis
Level 116
God Stats
7W - 4L
1,535 SR
Queue Stats
300W - 235L
1,584 Elo+
Party 1
Team Averages
Level 90
1,403 SR
1,525 Elo+

VS

Team Averages
Level 65
1,500 SR
1,481 Elo+
Neith
Neith
FritoLaggins
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
GoGoGadgetFlow
Atlas
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,444 Elo+
Party 2
Vulcan
Vulcan
xXRecklessXx 24
Vulcan
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
2 / 2 / 9
7,445
745
7,110
11,149
5,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
12
3 / 0 / 7
7,774
777
5,361
3,579
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
13
7 / 1 / 5
8,213
821
6,184
5,603
2,131
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,836
584
1,391
6,060
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
0 / 3 / 3
6,437
644
4,313
8,994
7,758
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 4 / 1
7,069
707
6,606
6,976
2,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
2
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
2
9
3.25
W
Merlin
3
0
7
6.5
L
0
5
1
0.1
L
0
3
3
0.5
W
Charybdis
7
1
5
9.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,655
Damage
12,310
20,331
Taken
22,030
8,755
Mitigated
12,127
6,313
Healing
1,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,110
1,142
85
3,667
11,149
5,377
0
6,667
4,482
12,449
0
W
Merlin
5,361
41
0
843
3,579
1,247
605
2,011
1,568
29,178
0
L
1,391
357
0
167
6,060
1,925
0
3,046
2,842
0
5,397
L
4,313
1,026
0
500
8,994
7,758
0
4,545
3,935
10,370
0
W
Charybdis
6,184
2,263
0
1,718
5,603
2,131
273
3,073
2,530
0
26,563
L
6,606
1,605
42
720
6,976
2,444
0
4,231
2,541
23,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,432
Gold Earned
19,342
138
Minions Killed
59
5
Camps Cleared
4
522,561
Distance Traveled
490,582
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,445
745
20
2
0
171,862
0
W
Merlin
7,774
777
64
6
4
171,803
1
L
Neith
5,836
584
10
1
0
158,214
0
L
Atlas
6,437
644
12
1
0
166,963
2
W
Charybdis
8,213
821
54
5
1
178,896
1
L
Vulcan
7,069
707
37
4
4
165,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role